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Game Development DarkBASIC Pro Game Programming, 2nd edition
Game Development JUST FLIGHT C130 HERCULES (2010)
Game Development Scooby-Doo! And The Spooky Swamp (Wii/USA)
Game Development Air Offensive: The Art of Flying
Game Development Iron Aces: Heroes of WWII
Game Development God OF War 3 [PS3]
Game Development FUEL (PS3/JB)
Game Development Sonic Adventure (XBOX360)
Game Development [PSP] Tomb Raider Anniversary (2007)
Game Development [PSP] Tom Clancy's Rainbow Six Vegas (2007)
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Game Development Transformers: The Game (Rip)
Game Development Dr. Despicable's Dastardly Deeds (Intel Full)
Game Development Terminator 3: War of the Machines (Rip)
Game Development Antiques Roadshow (BETA)
Game Development Dark Ritual (Beta)
Game Development [PSP] 50 Cent Bulletproof G Unit Edition (2006)
Game Development [PSP] Gladiator Begins (2010)
Game Development Brunswick: Cosmic Bowling (Wii/USA)
Game Development Hoyle Slots 2011
Game Development JUST FLIGHT C130 HERCULES (2010)
Game Development Scooby-Doo! And The Spooky Swamp (Wii/USA)
Game Development Air Offensive: The Art of Flying
Game Development Iron Aces: Heroes of WWII
Game Development God OF War 3 [PS3]
Game Development FUEL (PS3/JB)
Game Development Sonic Adventure (XBOX360)
Game Development [PSP] Tomb Raider Anniversary (2007)
Game Development [PSP] Tom Clancy's Rainbow Six Vegas (2007)
Game Development [PSP] TMNT (2007)
Game Development Transformers: The Game (Rip)
Game Development Dr. Despicable's Dastardly Deeds (Intel Full)
Game Development Terminator 3: War of the Machines (Rip)
Game Development Antiques Roadshow (BETA)
Game Development Dark Ritual (Beta)
Game Development [PSP] 50 Cent Bulletproof G Unit Edition (2006)
Game Development [PSP] Gladiator Begins (2010)
Game Development Brunswick: Cosmic Bowling (Wii/USA)
Game Development Hoyle Slots 2011
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Game Development Recoil
Posted on 2010-08-03
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More Recoil Recoil is a 1999 tank-based Windows computer game. It involves the player driving a stolen experimental tank known as the BFT (Battle Force Tank) through various missions. There is heavy influence on the wide array of weapons to be collected throughout the game. It was developed by Zipper Interactive, a subsidiary of its parent publisher, Electronic Arts in 1998, and noticeably uses the same game engine as Mechwarrior 3. No Pass
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