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Science/Engineering Real-Time Shading

Posted on 2010-03-16




Name:Science/Engineering Real-Time Shading
ASIN/ISBN:1568811802
Language:English
File size:15 Mb
Publisher: AK Peters
Pages: 368
Publish Date: 2002-07
ISBN: 1568811802
File Type: CHM
File Size: 15 MB
   Science/Engineering Real-Time Shading

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Real-Time Shading

Game developers, scientists, engineers, and graphics professionals will find techniques in this book’s four usable sections:

I. Fundamentals: A concise introduction to the science of shading, lighting, and texturing, and the structure of modern graphics hardware.

II. Building Blocks for Shading: Describes algorithms and useful approximationsto the fundamental techniques. Documents usual (and unusual) uses of texture coordinates, image compositing, and environment maps.

III. High-Level Procedural Shading: Reviews all real-time shading languages and compilers available, as well as shading APIs.

IV. And Beyond: Considers future developments in shading hardware and their implications for real-time shading. AUTHORBIO: Marc Olano is currently at SGI (Silicon Graphics). He received his Ph.D. from the University of North Carolina.

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