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Real-Time Shader Programming (The Morgan Kaufmann Series in Computer Graphics)

Posted on 2010-04-14




Name:Real-Time Shader Programming (The Morgan Kaufmann Series in Computer Graphics)
ASIN/ISBN:1558608532
Author:Ron Fosner
Publisher:Morgan Kaufmann (2002)
Language:English
Pages:Paperback, 424 pages
File size:10.16 Mb
   Real-Time Shader Programming (The Morgan Kaufmann Series in Computer Graphics)

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Author: Ron Fosner


Publisher: Morgan Kaufmann (2002)


Binding: Paperback, 424 pages


pricer: $69.95


ISBN-10: 1558608532


editorialreviews

Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs--but in real time. Here is a book that will bring this cutting-edge technology to your computer.

Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, Real-Time Shader Programming provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time procedural shaders.

A compelling writing style, color illustrations throughout, and scores of online resources make Real-Time Shader Programming an indispensable tutorial/reference for the game developer, graphics programmer, game artist, or visualization programmer, to create countless real-time 3D effects.




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