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Programming a Multiplayer FPS in DirectX (Game Development Series) (Repost)

Posted on 2010-05-18




Name:Programming a Multiplayer FPS in DirectX (Game Development Series) (Repost)
ASIN/ISBN:1584503637
Publisher:Charles River Media
Publish Date:edition 2005
Pages:496 pages
File size:36.1 Mb
Publisher: Charles River Media
ISBN: 1584503637
Publish Date: edition 2005
File Type: PDF
Pages: 496 pages
File Size: 36,1 mb
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Programming a Multiplayer FPS in DirectX (Game Development Series)

If you have experience with C++ and DirectX and have always wanted to program your own game, this is the book for you. Programming a Multiplayer FPS in DirectX takes you from the basic game design to a fully functioning game! All of the source code, assets, and tools are included?you just work through the tutorial-based chapters and watch the game come to life as you develop it. And as new features are added, you can begin playing with them to see them in action. Following a typical game development process, the book is separated into two distinct parts: Part One focuses on the design and development of the game engine, and Part Two concentrates on putting the game together using the engine. The theory has been kept to a minimum, so that you are following a hands-on approach and adding new functionality to your engine as you proceed. In the first part, you'll learn about the many facets of DirectX, C++, and object-oriented programming. You'll also learn how to design the engine and put the infrastructure into place. The next chapters will each add a new module to your engine including input, scripting, 3D rendering, sound, networking, and scene management. The second part covers the final development stages, including everything from game play to player management; it culminates with the complete multiplayer FPS game.



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