English Deutsch Français 简体中文 繁體中文
Book123, Download eBooks for Free - Anytime! Submit your article

Categories

Share With Friends



Like Book123?! Give us +1

Archive by Date

Search Tag

Newest

Useful Links


Programming a Multiplayer FPS in DirectX (Book CD)

Posted on 2010-04-01




Name:Programming a Multiplayer FPS in DirectX (Book CD)
ASIN/ISBN:1584503637
Language:English
File size:37 Mb
Publisher: Charles River Media
Publish Date: 2004
ISBN: 1584503637
File Type: PDF
Pages: 400 pages
File Size: 37 MB 400 MB
   Programming a Multiplayer FPS in DirectX (Book   CD)

Free Download Now     Free register and download UseNet downloader, then you can FREE Download from UseNet.

    Download without Limit " Programming a Multiplayer FPS in DirectX (Book CD) " from UseNet for FREE!


More

If you have experience with C and DirectX and have always wanted to program your own game, this is the book for you. Programming a Multiplayer FPS in DirectX takes you from the basic game design to a fully functioning game! All of the source code, assets, and tools are included?you just work through the tutorial-based chapters and watch the game come to life as you develop it. And as new features are added, you can begin playing with them to see them in action.

Following a typical game development process, the book is separated into two distinct parts: Part One focuses on the design and development of the game engine, and Part Two concentrates on putting the game together using the engine. The theory has been kept to a minimum, so that you are following a hands-on approach and adding new functionality to your engine as you proceed.

In the first part, you'll learn about the many facets of DirectX, C , and object-oriented programming. You'll also learn how to design the engine and put the infrastructure into place. The next chapters will each add a new module to your engine including input, scripting, 3D rendering, sound, networking, and scene management.

The second part covers the final development stages, including everything from game play to player management; it culminates with the complete multiplayer FPS game.

Throughout the book you'll learn key topics that will bring you up to speed with industry proven techniques, while improving your confidence as a developer. And because DirectX is the most prevalent game development tool available, once you master this project, you'll have the skills you need to create a variety of games!

FEATURES

* Provides a detailed, step-by-step approach through the creation of a complete multiplayer FPS

* Covers a variety of key topics beyond the basics needed for the game creation, including occlusion culling and scene management

* Prepares users with the skills needed to code using the latest DirectX API

* Includes a companion CD-ROM with all the source code and assets for the complete game, the DirectX SDK, and other useful tools

On the CD

* All of the source code and assets used to create the complete game

* The DirectX SDK 9.0c installation package used to develop the code in the book

* Panda DirectX Exporter (by Andy Tather) to use in conjunction with 3ds max to produce meshes in .x file format

* Paint Shop Pro fullfeatured, trial version? great for creating textures

* Improved Collision Detection Article (by Kasper Fauerby): provides more details about the collision detection algorithm used in the sample game

Download

Buy Book at Lowest Price on Amazon

Code:

Rating:

2.5 out of 5 by

 
Download Links
  ServerStatus
  Direct Download Link 1Alive
  Direct Download Link 2Alive
  Check Download LinksAlive


Buy This Book at Best Price >>

Like this article?! Give us +1:

Related Articles


Technical Programming Multiplayer Games

Technical Programming Multiplayer Games

Author: Andrew Mulholland, Teijo HakalaPublisher: Wordware PublishingPublish Date: May, 2004ISBN: 1556220766

Technical Programming.Multiplayer.Games

Technical Programming.Multiplayer.Games

Technical Programming a Multiplayer FPS in DirectX (Game Development Series)

Technical Programming a Multiplayer FPS in DirectX (Game Development Series)

Programming a Multiplayer FPS in DirectX (Game Development Series) Publisher: Charles River MediaNumber Of Pages: 400Publication Date: 2004-12-20Sales Rank: 137083ISBN / ASIN: 1584503637EAN: 9781584503637Binding: PaperbackMan ...

Multiplayer Game Programming w/CD

Multiplayer Game Programming w/CD

Todd Barron, LostLogic “Multiplayer Game Programming w/CD" Course Technology PTR | 2002-06-01 | ISBN: 0761532986 | 850 pages | PDF | 12 Mb

Multiplayer Game Programming (repost)

Multiplayer Game Programming (repost)

Multiplayer Game ProgrammingAndre LaMothe | ISBN: 0761532986 | PDF | 817 pages | English | 12 MBMultiplayer Game Programming enables you to write your own completely Internet-ready video games using DirectX and/or sockets. This book reveals ...

Game Development Multiplayer Game Programming w/CD

Game Development Multiplayer Game Programming w/CD

Multiplayer Game Programming is the first technical guide to enable you to write a complete Internet-ready video game using DirectX 8. The first part of the book covers the history of online gaming, the architecture of multiplayer games, ba ...

Share this page with your friends now!
Text link
Forum (BBCode)
Website (HTML)
Tags:
DirectX   Programming   Book   Multiplayer  
 

DISCLAIMER:

This site does not store Programming a Multiplayer FPS in DirectX (Book CD) on its server. We only index and link to Programming a Multiplayer FPS in DirectX (Book CD) provided by other sites. Please contact the content providers to delete Programming a Multiplayer FPS in DirectX (Book CD) if any and email us, we'll remove relevant links or contents immediately.

Comments (0) All

Verify: Verify

    Sign In   Not yet a member?

Sign In | Not yet a member?