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C/C++/C# C++ für Spieleprogrammierer
C/C++/C# Visual C 6 In 21 Tagen Programmierkurs F R Einsteiger
C/C++/C# Exploring C++: The Programmer’s Introduction to C++
C/C++/C# OpenGL.
C/C++/C# Programmieren in C: Eine mathematikorientierte Einführung (Springer-Lehrbuch Masterclass) (German Edition)
C/C++/C# C F R Naturwissenschaftler Beispielorientierte Einf Hrung
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C/C++/C# Programmieren in C: Eine mathematikorientierte Einführung (Springer-Lehrbuch Masterclass) (German Edition)
C/C++/C# C F R Naturwissenschaftler Beispielorientierte Einf Hrung
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C/C++/C# OpenGL.
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C/C++/C# C++ für Spieleprogrammierer
C/C++/C# Visual C 6 In 21 Tagen Programmierkurs F R Einsteiger
C/C++/C# Exploring C++: The Programmer’s Introduction to C++
C/C++/C# Programmieren in C: Eine mathematikorientierte Einführung (Springer-Lehrbuch Masterclass) (German Edition)
C/C++/C# Visual C 6 In 21 Tagen Programmierkurs F R Einsteiger
C/C++/C# Exploring C++: The Programmer’s Introduction to C++
C/C++/C# OpenGL.
C/C++/C# Programmieren in C: Eine mathematikorientierte Einführung (Springer-Lehrbuch Masterclass) (German Edition)
C/C++/C# C F R Naturwissenschaftler Beispielorientierte Einf Hrung
C/C++/C# C
C/C++/C# OpenGL.
C/C++/C# S'initier
C/C++/C# Programmation syst
C/C++/C# Programmieren in C: Eine mathematikorientierte Einführung (Springer-Lehrbuch Masterclass) (German Edition)
C/C++/C# C F R Naturwissenschaftler Beispielorientierte Einf Hrung
C/C++/C# C
C/C++/C# OpenGL.
C/C++/C# Yazyk C#. Samouchitel'
C/C++/C# David Scherfgen "3D-Spieleprogrammierung mit DirectX 9 und C "
C/C++/C# C++ für Spieleprogrammierer
C/C++/C# Visual C 6 In 21 Tagen Programmierkurs F R Einsteiger
C/C++/C# Exploring C++: The Programmer’s Introduction to C++
C/C++/C# Programmieren in C: Eine mathematikorientierte Einführung (Springer-Lehrbuch Masterclass) (German Edition)
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C/C++/C# Pro dot NET 2 0 Windows Forms and Custom Controls in C Sharp
Posted on 2010-03-17
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By using C and the final beta of NET 2.0, this book covers Windows Forms and GDI+ namespaces thoroughly for the .NET programmer in 2005. Experienced author Matthew MacDonald achieves this by combining careful treatment of the API with detailed discussion of solid user-interface design principles. This is an update for .NET 2.0 of MacDonald¡¯s previous edition (1590590457) which gained wide community recognition. Upon reading this edition, you will be equipped to design state-of-the-art Windows interfaces and program graphics, and know how to create your own controls. As a developer, you must know more than simply adding a control to a window. You must be able to create an entire user interface framework that's scalable, flexible, and reusable. Although this book is not a reference manual, it contains detailed discussions about user interface elements you¡¯ll use on a regular basis. You will learn to use .NET controls, as well as extend them with your own custom controls.
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