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PNG: The Definitive Guide (O'Reilly Nutshell)

Posted on 2010-04-14




Name:PNG: The Definitive Guide (O'Reilly Nutshell)
File size:1.33 Mb
Publisher: O'Reilly
ISBN: 1565925424
File Type: PDF
File Size: 1.33 MB
Pages: 354 pages
Publish Date: 1999
Other Info: , Author(s): Greg Roelofs
   PNG: The Definitive Guide (O'Reilly Nutshell)

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Part I, Using PNG

Part I is intended for designers, web site owners, casual image creators, and web surfers--anyone

who wants a quick start on using PNG images in a variety of applications. Such users may need

only a brief overview of PNG features, but they want to know what applications support the format

and to what extent, how to invoke PNG-specific features within the applications, and how to work

around certain bugs or incompatibilities in the applications. Of course, a book like this cannot

possibly stay current, particularly not when it comes to software, but every effort has been made to

ensure that the information is accurate as of the day this is written

Part II, The Design of PNG

Part II looks at the PNG format from an historical and technical perspective, detailing its structure

and the rationale behind its design. Part II is intended for more technical readers who want to

understand PNG to its core.

Part III, Programming with PNG

Part III covers three working, libpng-based demo programs in detail, and lists a number of other

toolkits that offer PNG support for various programming languages and platforms. It is intended for

programmers who wish to add PNG support to their applications.

Chapter 1, "An Introduction to PNG", covers some basic concepts of computer images and file

formats, explains how PNG fits in and where using it is most appropriate (and most inappropriate!),

and ends with an in-depth look at an image-editing application with particularly good PNG support.

Chapter 2, "Applications: WWW Browsers and Servers", looks at PNG support in web browsers

and servers and shows how to use the HTML OBJECT tag and server-side content negotiation to

serve PNG images to browsers capable of viewing them.

Chapter 3, "Applications: Image Viewers", lists more than 75 applications capable of viewing PNG

images, with support for a dozen operating systems. Viewers that are additionally capable of

converting to or from other image formats are so noted.

Chapter 4, "Applications: Image Editors", looks at PNG support in five of the most popular image

editors, showing how to invoke such features as gamma correction and alpha transparency, and

indicating some of the problems unwary users may encounter.

Chapter 5, "Applications: Image Converters", covers five conversion applications in detail,

including one specifically designed to optimize PNG images and another designed to test PNG

images for conformance to the specification. In addition, the chapter lists another 16 dedicated

image converters beyond those in Chapter 3, "Applications: Image Viewers".

Chapter 6, "Applications: VRML Browsers and Other 3D Apps", looks at PNG as a required texture

format of the VRML 97 specification and investigates the level of conformance of seven browsers.

It also lists a dozen PNG-supporting applications designed for the editing or rendering of 3D scenes.

Chapter 7, "History of the Portable Network Graphics Format", looks at the events leading up to the

creation of PNG, some of the design decisions that went into the format, how it has fared in the

subsequent years, and what to expect for the future.

Chapter 8, "PNG Basics", covers the basic ``chunk'' structure of PNG files and compares PNG's

level of support for various fundamental image types against that of other image formats.

Chapter 9, "Compression and Filtering", delves into the heart of PNG's compression engine,

provides the results of some real-world compression tests, and offers a number of tips for improving

compression to both users and programmers of the format.

Chapter 10, "Gamma Correction and Precision Color", discusses one of the least understood but

most important features of PNG, its support for platform-independent image display. That is, in

order for an image to appear the same way on different computer systems or even different print

media, it is necessary for both the user and the program to understand and support gamma and color

correction.

Chapter 11, "PNG Options and Extensions", details the optional features supported by PNG,

including text annotations, timestamps, background colors, and other ancillary information.

Chapter 12, "Multiple-Image Network Graphics", is a brief look at PNG's multi-image cousin,

MNG, which supports animations, slide shows, and even highly efficient storage of some types of

single images.

Chapter 13, "Reading PNG Images", is a detailed tutorial on how to write a basic PNG-reading

display program in C using the official PNG reference library. The application is divided into a

generic PNG back end and platform-specific front ends, of which two are provided (for 32-bit

Windows and the X Window System).

Chapter 14, "Reading PNG Images Progressively", inverts the logic of the previous chapter's demo

program, simulating the design of a web browser's display-as-you-go PNG code. Progressive

display of interlaced, transparent PNG images over a background image is supported.

Chapter 15, "Writing PNG Images", shows how to create a basic PNG-writing program. The

supplied code compiles into a simple command-line program under both Windows and Unix, and it

includes support for interlacing, gamma correction, alpha transparency, and text annotations.

Chapter 16, "Other Libraries and Concluding Remarks", lists a number of alternative libraries and

toolkits, both free and commercial, including ones for C, C++, JavaTM, Pascal, tcl/tk, Python, and

Visual Basic. The chapter ends with a look back at what parts of the PNG design process worked

and what didn't, and also a look forward at what lies ahead.

The References section lists technical references and resources for further information, both printed

and electronic.

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