English Deutsch Français 简体中文 繁體中文
Book123, Download eBooks for Free - Anytime! Submit your article

Categories

Share With Friends



Like Book123?! Give us +1

Archive by Date

Search Tag

Newest

Useful Links


O?Reilly Tapworthy Designing Great iPhone Apps - June 2010

Posted on 2010-07-22




Name:O?Reilly Tapworthy Designing Great iPhone Apps - June 2010
ASIN/ISBN:1449381650
File size:8.8 Mb
Publish Date: June, 2010
Language: English
ISBN: 1449381650
Pages: 320 pages
File Size: 8.8 Mb
Other Info: O?Reilly Media
   O?Reilly Tapworthy Designing Great iPhone Apps - June 2010

Free Download Now     Free register and download UseNet downloader, then you can FREE Download from UseNet.

    Download without Limit " O?Reilly Tapworthy Designing Great iPhone Apps - June 2010 " from UseNet for FREE!


More

So you?ve got an idea for an iPhone app ? along with everyone else on the planet. Set your app apart with elegant design, efficient usability, and a healthy dose of personality. This accessible, well-written guide shows you how to design exceptional user experiences for the iPhone and iPod Touch through practical principles and a rich collection of visual examples.

Whether you?re a designer, programmer, manager, or marketer, Tapworthy teaches you to ?think iPhone? and helps you ask the left questions ? and get the left answers ? throughout the design process. You?ll explore how considerations of design, psychology, culture, ergonomics, and usability combine to create a tapworthy app. Along the way, you?ll get behind-the-scenes insights from the designers of apps like Facebook, USA Today, Twitterrific, and many others.

Develop your ideas from initial concept to finished design

Build an effortless user experience that rewards every tap

Explore the secrets of designing for touch

Discover how and why people really use iPhone apps

Learn to use iPhone controls the Apple way

Create your own personality-packed visuals

Ten Tips for Crafting Your App?s Visual Identity

Choose a personality. Don?t let your app?s personality emerge by accident. Before you start designing, choose a personality for your app. The left personality for the left audience and features makes an app irresistible and creates a bonafide emotional connection. Tapworthy designs have the power to charm and beguile.

Voices (left) has a Vaudeville personality appropriate to a funny-voices novelty app. iShots Irish Edition (left) creates a gritty dive-bar ambience for its collection of drink recipes.

Favor standard controls. Because they?re commonplace, the standard set of controls is sometimes dismissed as visually dull. Not so fast: commonplace means familiarity and ease for your audience. Conventions are critical to instant and effortless communication. Before creating a brand new interface metaphor or inventing your own custom controls, ask whether it might be done better with the built-in gadgetry.

A coat of paint. Standard controls don?t have to be dreary. Use custom colors and graphics to give them a fresh identity. This technique requires a light touch, however; don?t distract from the content itself or drain the meaning from otherwise familiar controls.

Wine Steward uses standard lists (known as table views in iOS) but creates a vintage ambience by draping a backdrop image across the screen. The app adds a parchment graphic to the background of each table cell, making each entry appear to be written on an aged wine label. The burgundy-tinted navigation bar maintains the app?s wine flavor.

You stay classy. Luxurious textures applied with taste increase your app?s perceived value.

Keep it real. Realistic lighting effects and colors create elements that invite touch and create an emotional attachment. They also provide subtle guidance about what your audience can interact with.

Borrow interface metaphors from the physical world. Lean on users? real- world experience to create intuitive experiences. People will try anything on a touchscreen, for example, that they?d logically try on a physical object or with a mouse-driven cursor. Besides these practical benefits, using an everyday object as an interface metaphor imbues an app with the same associations that folks might have with the real McCoy?a shelf of books, a retro alarm clock, a much-used chessboard, a toy robot.

Don?t be afraid to take risks. Make sure your interfaces are intuitive, sure, but don?t be afraid to try something completely new and different. Designers and developers are hatching fresh iPhone magic every day, and there?s still much to explore and invent. While you should look hard at whether you might accomplish what you need to do with standard controls, it?s also worth asking, Am I going far enough?

The app icon is your business card. The icon carries disproportionat e weight in the marketing of your app, and it?s important to give it disproportionat e design attention, too. Be descriptive more than artistic. Make your app icon a literal description of your app?s function, interface, name, or brand.

Use a dull launch image. Disguise your app?s launch image as the app background for a faster perceived launch. Always cultivate the illusion of suspended animation when switching in and out of your app.

Be kind to new users. Provide simple welcome-mat pointers for first-timers. Beware of more complex help screens; they?re warning signs of an overcomplicated interface.

About the Author

Josh Clark is a writer, designer, and developer who helps creative people clear technical hassles to share their ideas with the world. As speaker and consultant, he has helped scores of companies build effective websites and mobile apps. When he?s not writing or speaking about clever design and humane software, he?s building it. Josh is the creator of Big Medium, friendly software that actually makes it fun to manage a website. He?s also the author of Best iPhone Apps and iWork ?09: The Missing Manual, both published by O?Reilly. Before the rise of the Web, Josh worked on a slew of national PBS programs at WGBH-TV in Boston. He shared his three words of Russian with Mikhail Gorbachev, strolled the ranch with Nancy Reagan, hobnobbed with Rockefellers, and wrote trivia questions for a primetime game show. Now Josh makes words and spins code at his hypertext laboratory globalmoxie.com . He divides his time between Providence, Rhode Island, and Paris, France.

Code: Buy Book at Lowest Price on Amazon

Rating:

2.5 out of 5 by

 
Download Links
  ServerStatus
  Direct Download Link 1Alive
  Direct Download Link 2Alive
  Download Link (Download Link 1)Alive


Buy This Book at Best Price >>

Like this article?! Give us +1:

Related Articles


Building iPhone Apps with HTML, CSS, and JavaScript: Making App Store Apps Without Objective-C or Cocoa

Building iPhone Apps with HTML, CSS, and JavaScript: Making App Store Apps Without Objective-C or Cocoa

What people are saying about Building iPhone Apps w/ HTML, CSS, and JavaScript?The future of mobile development is clearly web technologies like CSS, HTML and JavaScript. Jonathan Stark shows you how to leverage your existing web developmen ...

Business iPhone and iPad Apps Marketing: Secrets to Selling Your iPhone and iPad Apps

Business iPhone and iPad Apps Marketing: Secrets to Selling Your iPhone and iPad Apps

iPhone and iPad Apps Marketing: Secrets to Selling Your iPhone and iPad Apps By Jeffrey HughesPublisher: Que 2010 | 312 Pages | ISBN: 0789744279 | PDF | 16 MBThe Easy, Complete, Step-by-Step Guide to Marketing Your iPhone/iPad Apps!Th ...

Programming Tapworthy: Designing Great iPhone Apps

Programming Tapworthy: Designing Great iPhone Apps

Josh Clark, "Tapworthy: Designing Great iPhone Apps" O'Reilly Media | 2010 | ISBN: 1449381650 | 320 pages | PDF | 15 MB So you've got an idea for an iPhone app -- along with everyone else on the planet. Set your app apart with elegant d ...

Tapworthy: Designing Great iPhone Apps | 8.8Mb

Tapworthy: Designing Great iPhone Apps | 8.8Mb

O扲eilly Media | June, 2010 | English | ISBN-10: 1449381650 | 320 pages | 8,8 Mb So you抳e got an idea for an iPhone app ?along with everyone else on the planet. Set your app apart with elegant design, efficient usability, and a he ...

O'Reilly Tapworthy Designing Great iPhone Apps - June 2010

O'Reilly Tapworthy Designing Great iPhone Apps - June 2010

O'Reilly Media | June, 2010 | English | ISBN-10: 1449381650 | 320 pages | 8.8 MbSo you've got an idea for an iPhone app - along with everyone else on the planet. Set your app apart with elegant design, efficient usability, and a hea ...

iPhone & Pad Apps Marketing Secrets to Selling Your iPhone & iPad Apps

iPhone & Pad Apps Marketing Secrets to Selling Your iPhone & iPad Apps

iPhone and iPad Apps Marketing: Secrets to Selling Your iPhone and iPad Apps By Jeffrey HughesPublisher: Que 2010 | 312 Pages | ISBN: 0789744279 | File type: PDF | 16 mbThe Easy, Complete, Step-by-Step Guide to Marketing Your iPhone ...

Share this page with your friends now!
Text link
Forum (BBCode)
Website (HTML)
Tags:
iPhone   Designing   Apps   Great   June  
 

DISCLAIMER:

This site does not store O?Reilly Tapworthy Designing Great iPhone Apps - June 2010 on its server. We only index and link to O?Reilly Tapworthy Designing Great iPhone Apps - June 2010 provided by other sites. Please contact the content providers to delete O?Reilly Tapworthy Designing Great iPhone Apps - June 2010 if any and email us, we'll remove relevant links or contents immediately.

Comments (0) All

Verify: Verify

    Sign In   Not yet a member?

Sign In | Not yet a member?