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Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
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Entertainment Next Generation IPTV Services and Technologies
Posted on 2010-03-15
|
Publisher: Wiley-Interscience
Language: English ISBN: 0470163720 Paperback: 490 pages Data: January 2, 2008 Format: PDF Description: This book helps address the skills shortage and support expansion of IPTV across the globe. Telecom operators, wireless mobile providers, cable TV companies, media companies, broadcasters, video production companies, and Internet portal companies worldwide are either offering IP video services or actively investigating their deployment. This book increases the reader's knowledge of IPTV, which in turn leads to greater confidence in dealing with day-to-day planning and management of IPTV systems. - (5 Mb)
Rating:
2.5 out of 5 by Book123 |
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