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Lectures on Numerical Methods in Bifurcation Problems
Methods for Finding Zeros in Polynomials
Lectures on Stochastic Flows and Applications
Educational Psychology by Edward L. Thorndike
The Last Days of Tolstoy by V. G. Chertkov
Globalization and Responsibility
Lectures on Siegel Modular Forms and Representation by Quadratic Forms
Lectures on Topics In One-Parameter Bifurcation Problems
History of the Incas by Pedro Sarmiento de Gamboa
Linear Algebra: Theorems and Applications
Lectures on Stochastic Differential Equations and Malliavin Calculus
A Short Biographical Dictionary of English Literature
Lectures on Sieve Methods and Prime Number Theory
Dollars and Sense by William Crosbie Hunter
The Theory of the Theatre by Clayton Hamilton
The Mathematics of Investment
Occupiers of Wall Street: Losers or Game Changers
The Solution of the Pyramid Problem
Lectures on Moduli of Curves
Walden by Henry David Thoreau
Methods for Finding Zeros in Polynomials
Lectures on Stochastic Flows and Applications
Educational Psychology by Edward L. Thorndike
The Last Days of Tolstoy by V. G. Chertkov
Globalization and Responsibility
Lectures on Siegel Modular Forms and Representation by Quadratic Forms
Lectures on Topics In One-Parameter Bifurcation Problems
History of the Incas by Pedro Sarmiento de Gamboa
Linear Algebra: Theorems and Applications
Lectures on Stochastic Differential Equations and Malliavin Calculus
A Short Biographical Dictionary of English Literature
Lectures on Sieve Methods and Prime Number Theory
Dollars and Sense by William Crosbie Hunter
The Theory of the Theatre by Clayton Hamilton
The Mathematics of Investment
Occupiers of Wall Street: Losers or Game Changers
The Solution of the Pyramid Problem
Lectures on Moduli of Curves
Walden by Henry David Thoreau
Useful Links
Modo 401 Luxology Training Videos Subdivision Surface Modeling
Posted on 2010-04-15
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Size 429 MB This video tutorial from Luxology’s Andy Brown is all about how to approach the modeling of hard surface (vs. organic) model with multiple interlocking parts. When approaching any kind of complex model it is best to have a plan or methodology that will allow you to complete the project in an efficient and controlled manner. In this video album we show you how to develop and apply such a plan as you tackle modeling a high resolution game or film asset. The video is for anyone wanting to understand the fundamentals of modeling with Subdivision surfaces. We start by exploring efficient ways of creating initial stand-in geometry, which will not only be an invaluable tool for testing the design of the object, but will also act as a starting point for the final model and other people in the production pipeline. We then explore the decision making processes involved in tool section and workflow as we construct part of a “mech†using Subdivision surfaces. We then use basic animation rigging in modo to make sure the model has adequate clearances for someone else to animate. Video 1: Hard Surface Subdivision modeling in modo 401 Running time: 50 minutes. File Size: 229 MB During this project we assume that you’re a modeler in a studio who’s just been passed a series of drawings of an asset that needs to be built. Focusing on just one element of the design we look at ways of quickly but accurately mapping it out in three dimensions so the design can be tested. During this process we make use of mesh presets for quick access to appropriate geometry and also modo’s rigging tools to ensure that the integrity of the geometry can be maintained in extremes of movement. Supporting Content: * MECH2009_Video1_Ankle_proxy.lxo * MECH2009_Video1_Start.lxo * MECH2009_Video1_Finish.lxo * MECH2009_Proxy_Full.lxo * Three supporting images and 17 mesh presets Video 2: Hard Surface Subdivision modeling in modo 401 Running time: 55 minutes. File Size: 191 MB In this video we investigate some fundamental techniques for turning the stand-in object into a subdivision surface. We start by looking at a number of techniques for joining geometry to create a clean Subdivision surface and elaborate on the design to suggest how an object might have been manufactured and constructed. Finally we detail the object based on how the object works mechanically. During this process we look at how to utilize mesh presets, how to control a Subdivision surface, how to judge mesh density and flow, and how to effectively make holes in a Subdivision surface so that surface continuity is maintained. Supporting Content: * MECH2009_Video2_Start.lxo * MECH2009_Video2_Fundamentals.lxo * MECH2009_Video2_Details.lxo * MECH2009_High_Rez_Complete.lxo * Two macros and 50 mesh presets Download links
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