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Technical Modeling a Character in 3DS Max, 2nd Edition (Wordware Game Developer

Posted on 2010-04-16




Name:Technical Modeling a Character in 3DS Max, 2nd Edition (Wordware Game Developer
ASIN/ISBN:155622088X
Author:Paul Steed
Publisher:Wordware Publishing, Inc. (2005)
Pages:Paperback, 584 pages
File size:3.8 Mb
   Technical Modeling a Character in 3DS Max, 2nd Edition (Wordware Game Developer

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Author: Paul Steed


Publisher: Wordware Publishing, Inc. (2005)


Binding: Paperback, 584 pages


pricer: $44.95


ISBN-10: 155622088X


editorialreviews

In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry¡¯s most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character. Learn how to: * Model with primitives * Use extrusions and Booleans * Mirror and reuse models * Optimize the mesh * Create and apply textures * Loft shapes ON THE CD: The companion CD contains models and texture maps necessary to complete the chapter tutorials.




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