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OPLL: Ossification of the Posterior Longitudinal Ligament (2nd edition) [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
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Entertainment Millennium Gorilla
Posted on 2010-08-03
|
More Who said primitive had to mean technologically backwards? This primate and add-ons are cutting edge. They take your Gorilla from average ape to King Kong. This realism is achieved with full articulation, versatility adding morphs, dynamic poses, and painstakingly created texture maps. Features * Fully Articulate Figure * Individually Modeled Teeth (Crowns) and Gums * 6 Head Morphs o Browupr o Browupl o Eyeblinkr o Eyeblinkl o Openlips o Openmouth * 4 Separate UV Map Templates for Increased Versatility and Detail Placement o Head o Eyes o Teeth o Body * 26 Full Body Morphs * 102 Head Morphs * 11 MAT Poses o All Default Color o All Map PP/P4 o All White o Eyes Darken o Eyes Natural o Nails Darken o Nails Natural o Tone Dark 1 o Tone Dark 2 o Tone Dark 3 o Tone Natural * 20 Standard Poses o Big Fella o Charge o Default o Flailing Arms o Food o Gathering o Ground Picking o Hear No Evil o Mounting Tension o Playing o Power Display o Proud o Reaching o Scratch o See No Evil o Speak No Evil o Standing Upright o Thought o Walking o Warning Display * 4 Hi-Resolution Texture Maps o Head (2000 x 1040) o Eyes (1000 x 1000) o Teeth (1000 x 1000) o Body (4000 x 2584) * 4 Hi-Resolution Bump Maps o Head (2000 x 1040) o Eyes (1000 x 1000) o Teeth (1000 x 1000) Body (4000 x 2584) or or ======================== 3D Models Collection [Revised] (see last links in my last 3D-publications) : |
Rating:
2.5 out of 5 by Book123 |
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