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OPLL: Ossification of the Posterior Longitudinal Ligament (2nd edition) [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Useful Links
Entertainment Millennium Dragon
Posted on 2010-08-03
|
More The famous Millennium Dragon can be yours today! This highly detailed and extremely versatile dragon has over 90 different areas of morph control within its head, and another 32 in its body to give you the power to create an almost unlimited number of different dragon shapes and styles. Features * 32 Full Body Morphs * 93 Head Morphs * 243 ERC Dials * 13 Conforming Props o Body Fins o Head Lg Spikes o Head Sm Spikes o Tail Bludgeon o Tail Claws o Tail Fin o Tail Flipper o Tail Forked o Tail Mace o Tail Membrane o Tail Spade o Tail Spikes o Tail Stegosaurus (Fewer Spikes) * 28 Poses o 16 Map (MAT) Poses o 9 Visibility (VIS/MOR) Poses o 3 Display (DISP) Poses o 15 Position Poses * 41 Maps o Dragon Body 1 Bump Map, 1 Texture Map @ 2678 x 4090 o Dragon Head 1 Bump Map, 1 Texture Map @ 2250 x 2250 o Dragon Wings 1 Bump Map, 1 Texture Map, 1 Transparency Map @ 2000 x 2000 o Dragon Eyes 1Bump Map, 1 Texture Map @ 490 x 1000 o Nictitating Membrane 1 Bump Map, 1 Texture Map @ 1000 x 1000 o Body Fin 1 Bump Map, 1 Texture Map @ 738 x 3000 o Back Spikes 1 Bump Map, 1 Texture Map @ 1104 x 3000 o Side Spikes 1 Bump Map, 1 Texture Map @ 2000 x 2000 o Large Head Spikes 1 Bump Map, 1 Texture Map @ 810 x 1000 o Small Head Spikes 1 Bump Map, 1 Texture Map @ 860 x 1000 * Dragon Tail Accessories o Bludgeon: 1 Bump Map, 1 Texture Map @ 1095 x 1500 o Claws: 1 Bump Map, 1 Texture Map @ 1335 x 1500 o Fin: 1 Bump Map, 1 Texture Map @ 1000 x 1000 o Flipper: 1 Bump Map, 1 Texture Map @ 750 x 1500 o Forked Tail: 1 Bump Map, 1 Texture Map @ 600 x 1500 o Mace: 1 Bump Map, 1 Texture Map @ 1128 x 1500 o Membrane: 1 Bump Map, 1 Texture Map @ 600 x 1500 o Spade: 1 Bump Map, 1 Texture Map @ 1155 x 1500 o Spiked: 1 Bump Map, 1 Texture Map @ 1500 x 1500 o Stegosaurus Spikes: 1 Bump Map, 1 Texture Map @ 1500 x 1500 or or ======================== 3D Models Collection [Revised] (see last links in my last 3D-publications) : |
Rating:
2.5 out of 5 by Book123 |
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