Categories
Technical
Study
Novel
Nonfiction
Health
Tutorial
Entertainment
-- Game
-- Comics
Business
Magazine
Arts & Design
Audiobooks & Video Training
Cultures & Languages
Family & Home
Law & Politics
Lyrics & Music
Software Related
eBook Torrents
Uncategorized
Study
Novel
Nonfiction
Health
Tutorial
Entertainment
-- Game
-- Comics
Business
Magazine
Arts & Design
Audiobooks & Video Training
Cultures & Languages
Family & Home
Law & Politics
Lyrics & Music
Software Related
eBook Torrents
Uncategorized
Share With Friends
Archive by Date
2012-08-06
2012-08-05
2012-08-04
2012-08-03
2012-08-02
2012-08-01
2012-07-31
2012-07-30
2012-07-29
2012-07-28
2012-08-05
2012-08-04
2012-08-03
2012-08-02
2012-08-01
2012-07-31
2012-07-30
2012-07-29
2012-07-28
Search Tag
零库存
Fritieren
Contry
Messages
Bogdan
Guillot
Parton
Personas
Weckl
算法与预言
决策
Cryptographic
性能试验
Sonne
Conversational
Delegation
Orth
resetter
esth
Humus
Primus
landscape
Calculi
Gutenbergs
odyssey
CLOTELLE
Antti
Placenta
Overrated
Benton
Jacopo
关键
Restorator
McDougall
Plone
调查报告
trail
Bitterli
Spit
室内设计
Newcomer
WikiLeaks
Galilean
ueberzeugen
桑干河
Rabih
Reformer
Compagnie
Gatekeepers
arthritis
Newest
OPLL: Ossification of the Posterior Longitudinal Ligament (2nd edition) [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Useful Links
Entertainment Maximum Overkill
Posted on 2010-08-03
|
More "Fire Team Alpha Twelve reporting!" "What armament did you bring, soldier?" "Sir, I brought the tri-beam cannon, and Lance Corporal Atkins brought the Macrogun multibarrel gatling cannon!" "And Private Gorner?" FWOOOOOOOOOOOOOOOOOOOOOOOOOSH! "Erm... the Cluster Missile Launcher, sir!" Features * Cluster Launcher (.CR2 & .OBJ) o Opening Doors o Individually Selectable/Hideable Missiles * Launched Missile (.CR2 & .OBJ) o Easypose Contrail * Macro Gun (.PP2 & .OBJ) o Smart Propped to M4 * Tri Beam Cannon (.PP2 & .OBJ) o Smart Propped to M4 * Maximum Overkill Material Options o ClusterLauncher o LaunchedMissile o Macrogun o TriBeamCannon * Maximum Overkill Pose Options o Hide/Show Poses Cluster Launcher Missles 1-12 o M4 Weapon Hold Pose o M4 Cluster Launcher Partial Pose * Textures: o 1 Macrogun Texture, Bump, and Specular Map (3072 x 3072) o 1 Missile Launcher Texture, Bump, Displacement, Reflection, and Specular Map (3072 x 3072) o 1 Rocket Trail Missle Texture, Ambient, and Specular Map (1024 x 1024) o 1 Rocket Trail Missle Launcher Texture Map (1024 x 1024) o 1 Rocket Trail Texture, Ambient, Displacement, and Transparency Map (1024 x 1024) o 1 TriCannon Texture, Bump, Reflection, and Specular Maps (3072 x 3072) o 1 Reflection Map (128 x 128) * P5+ Material Poses (.PZ2) * P6+ Material Presets (.MC6) * DAZ Studio Material Presets (.DSA) * Material Poses to Apply All Presets or or
Rating:
2.5 out of 5 by Book123 |
Download Links | |
Server | Status |
---|---|
Direct Download Link 1 | Alive |
Direct Download Link 2 | Alive |
Download from HotFile | Alive |
Download from Depositfiles | Alive |
Download from Megaupload | Alive |
Buy This Book at Best Price >> |
Like this article?! Give us +1: