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OPLL: Ossification of the Posterior Longitudinal Ligament (2nd edition) [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
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Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
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Entertainment M4 Pirate
Posted on 2010-08-03
|
More There's new adventure on the high seas with the M4 Pirate, a complete conforming outfit, including shirt, vest, coat, pants, boots, coat, belt, sash, hat, head rug, eye patch, earring, scimitar and knife! This set is fully compatible with DAZ Studio and it has a set of materials made for your DS renders. Features * Shirt (CR2, OBJ) o Body Builder o Bulk o Emaciated o Jeremy o Superhero o Thin o Young o Hiro 4 o Built o Stylized o Realistic o Plus adjustment morphs * Pants(CR2, OBJ) o Body Builder o Bulk o Emaciated o Jeremy o Superhero o Thin o Young o Hiro 4 o Built o Stylized o Realistic o Plus adjustment morphs * Vest (CR2, OBJ) o Body Builder o Bulk o Emaciated o Jeremy o Superhero o Thin o Young o Hiro 4 o Built o Stylized o Realistic o Plus adjustment morphs * Coat (CR2, OBJ) o Body Builder o Bulk o Emaciated o Jeremy o Superhero o Thin o Young o Hiro 4 o Built o Stylized o Realistic o Plus adjustment and movement morphs * Belt (CR2, OBJ) o Body Builder o Bulk o Emaciated o Jeremy o Superhero o Thin o Young o Hiro 4 o Built o Stylized o Realistic o Plus adjustment morphs * Sash (CR2, OBJ) o Body Builder o Bulk o Emaciated o Jeremy o Superhero o Thin o Young o Hiro 4 o Built o Stylized o Realistic o Plus adjustment and movement morphs * Boots (CR2, OBJ) o Body Builder o Bulk o Emaciated o Jeremy o Superhero o Thin o Young o Hiro 4 o Built o Stylized o Realistic o Plus adjustment morphs * Head Rug (PP2, OBJ) o With movement morphs * Hat (PP2, OBJ) o With adjustment dials * Eye Patch (PP2, OBJ) o With adjustment dials * Scimitar (PP2, OBJ) o With hand pose Knife (PP2, OBJ) o With hand pose o With a version that goes inside the sash and the belt * Textures: o 1 Coat Texture Map (2000 x 2000) o 1 Pants Texture Map (2000 x 2000) o 1 Rug Patch Texture Map (1500 x 1500) o 1 Sash Texture Map (1500 x 1500) o 1 Shirt Texture Map (2000 x 2000) o 1 Vest Texture Map (2000 x 2000) * P6+ Material settings (MC6) * DAZ Studio Material settings (DS) * MAT Poses to apply all Options (PZ2) or or or
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2.5 out of 5 by Book123 |
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