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Lynda.com.3DS.Max.2010.Textures.And.Materials-iRONiSO

Posted on 2010-04-15




Name:Lynda.com.3DS.Max.2010.Textures.And.Materials-iRONiSO
   Lynda.com.3DS.Max.2010.Textures.And.Materials-iRONiSO

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Welcome

How to use this course

Using the exercise files

  • 1. Material Building Essentials

    Building a realistic material

    Material Editor overview

    Important Material Editor tools and icons

    When the sample slot looks wrong

    Applying and retrieving materials

    Copying and pasting materials and maps

    Using the Asset Browser

    Selecting the left rendering engine

    2. Material Shader Types

    Blinn

    Phong

    Oren-Nayer-Blinn

    Metal

    Strauss

    Anisotropic

    Multi-Layer

    Translucent

    3. Material Map Channels

    Diffuse

    Bump

    Opacity

    Specular Level and Specular Color

    Self-Illumination

    Reflection

    Refraction

    Displacement

    4. Material Types

    Standard

    Blend

    Double-Sided

    Top/Bottom

    Multi Sub-Object

    Matte Shadow

    Ink and Paint

    Mental ray arch and design materials

    Mental ray ProMaterials

    5. Creating Surfaces and Textures with Maps

    Bitmap editing

    Using noise maps

    Using other procedural maps

    Using gradient maps

    Creating realistic reflections

    Using composite maps to layer images

    Using mix maps

    Adjusting the color of a map

    6. Mapping Techniques

    The UVW map modifier

    Mapping coordinate types

    Controlling map placement on a surface

    The importance of mapping location in the Modifier Stack

    Mapping at the sub-object level

    Mapping lofted objects

    Using multiple map channels

    The Unwrap UVW modifier

    Pelt mapping

    7. Advanced Material Applications

    Animating materials and maps

    Creating realistic glass

    Creating and positioning decals

    Creating billboard tree maps

    Using material ID numbers to add glow

    8. Material Libraries

    Material library essentials

    Creating a custom material library

    Accessing materials from a different project

    9. Project: Using Bitmaps to Build a Complex Material

    Creating a metal rivet

    Building the hot metal material

    Tweaking the materials

    Animating the look of the hot metal material

    10. Project: Creating Materials and Mapping and Adding Them to

    a Medieval Dagger

    Building the handle material

    Building the hand guard material

    Building the trim material

    Building the blade material

    Applying and mapping the handle material

    Applying and mapping the hand guard and trim materials

    Applying and mapping the blade material

    Applying the final touches MB

    11. Project: Combining 3ds Max and Photoshop to Create a Company Logo

    Building the logo in Photoshop

    Adding the text

    Creating the image's alpha channel

    Creating the logo material in 3ds Max

    Mapping the object using multiple map channels




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