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OPLL: Ossification of the Posterior Longitudinal Ligament (2nd edition) [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Useful Links
Entertainment Linda for Miki
Posted on 2010-08-03
|
More This product includes: * 1 Original Head morph to Miki * 1 INJ pose to load the Head morph * 1 MAT textures pose * 1 MAT textures pose with Bumps * 15 MAT Eye poses with artificial reflections (15 Natural - 2 Fantasy) * 15 MAT Eye poses without artificial reflections (15 Natural - 2 Fantasy) * 4 MAT Head poses (1 Natural - 3 Make-up) * 2 Skin Highlight poses * 2 Eyewhites poses * 16 Expressions + Defalt Face * 6 MAT OBJ "Skin" poses (4 Natural - 2 Fantasy) * 1 Body Texture > 4000x4167 pixels * 1 Body Bump Texture > 4000x4167 pixels * 4 Head Textures > 4000x3250 pixels * 1 Head Bump Textures > 4000x3250 pixels * 15 Iris textures > 428x413 pixels * 30 EyeWhite Textures > 428x413 pixels * 1 EyeSocket Texture > 600x300 pixels * 2 Transparency Maps for EyeWhites > 856x826 pixels * 1 Inner Mouth Texture > 700x500 pixels * 1 Inner Mouth Bump Texture > 700x500 pixels * 1 Upper Eyelashes Transparency Map > 762x252 pixels * 1 Lower Eyelashes Transparency Map > 811x302 pixels * 1 Tongue Texture > 700x500 pixels * 1 Tongue Bump Texture > 700x500 pixels * 1 Upper Theeth Texture > 1100x220 pixels * 1 Lower Theeth Texture > 1100x220 pixels or or
Rating:
2.5 out of 5 by Book123 |
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