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Lectures on Numerical Methods in Bifurcation Problems
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The Mathematics of Investment
Occupiers of Wall Street: Losers or Game Changers
The Solution of the Pyramid Problem
Lectures on Moduli of Curves
Walden by Henry David Thoreau
Methods for Finding Zeros in Polynomials
Lectures on Stochastic Flows and Applications
Educational Psychology by Edward L. Thorndike
The Last Days of Tolstoy by V. G. Chertkov
Globalization and Responsibility
Lectures on Siegel Modular Forms and Representation by Quadratic Forms
Lectures on Topics In One-Parameter Bifurcation Problems
History of the Incas by Pedro Sarmiento de Gamboa
Linear Algebra: Theorems and Applications
Lectures on Stochastic Differential Equations and Malliavin Calculus
A Short Biographical Dictionary of English Literature
Lectures on Sieve Methods and Prime Number Theory
Dollars and Sense by William Crosbie Hunter
The Theory of the Theatre by Clayton Hamilton
The Mathematics of Investment
Occupiers of Wall Street: Losers or Game Changers
The Solution of the Pyramid Problem
Lectures on Moduli of Curves
Walden by Henry David Thoreau
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LEGO MINDSTORMS NXT-G Programming Guide, 2nd Edition
Posted on 2010-06-18
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Product Description James Kelly?s LEGO MINDSTORMS NXT-G Programming Guide, Second Edition is a fountain of wisdom and ideas for those looking to master the art of programming LEGO?s MINDSTORMS NXT robotics kits. This second edition is fully-updated to cover all the latest features and parts in the NXT 2.0 series. It also includes exercises at the end of each chapter and other content suggestions from educators and other readers of the first edition. focuses on the NXT-G programming language. Readers 10-and-up learn to apply NXT-G to real-life problems such as moving and turning, locating objects based upon their color, making decisions, and much more. Perfect for for those who are new to programming, the book covers the language, the underlying mathematics, and explains how to calibrate and adjust robots for best execution of their programming. * Provides programming techniques and easy-to-follow examples for each and every programming block * Includes homework-style exercises for use by educators * Gives clear instructions on how to build a test robot for use in running the example programs What you?ll learn * Understand the basics of computer and robotic programming * Easily program your robot using the NXT-G 1.0 and 2.0 visual programming languages * Learn real-world techniques for moving, waiting, deciding, and much more. * Get familiar with new hardware such as the color sensor included in the NXT 2.0 kit * Control your robot manually from a remote control device * Learn basic math principles that will make you a better programmer Who this book is for This book is for people 10-years-old and up who are new to programming, or who are new to the NXT-G programming language. The book also appeals to educators who use NXT-G as a vehicle for teaching about robotics and programming principles. About the Author Product Details * Paperback: 336 pages * Publisher: Apress; 2 edition (June 18, 2010) * Language: English * ISBN-10: 1430229764 * ISBN-13: 978-1430229766 Download :
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