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Learn Vertex & Pixel Shader Programming with DirectX 9

Posted on 2010-03-16




Name:Learn Vertex & Pixel Shader Programming with DirectX 9
ASIN/ISBN:1556222874
Language:English
File size:10.15 Mb
Publisher: Wordware Publishing
ISBN: 1556222874
Publish Date: edition 2004
File Type: PDF
Pages: 305 pages
File Size: 10,15 mb
   Learn Vertex & Pixel Shader Programming with DirectX 9

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Because graphics systems for video games and game console hardware have become more complex, graphics applications must also advance. This is where programmable vertex and pixel shaders come in. Learn Vertex and Pixel Shader Programming with DirectX 9 shows how to write assembly language for programming the vertex shader and pixel shader hardware using DirectX 9 and covers the fundamentals of programming vectors using SIMD methodology in conjunction with the Direct3D 9 application interfaces.

* Find out about the valid vertex shader and pixel shader instruction sets.

* Learn how branching and branchless code can be used for flow control.

* Understand the vertex shader instructions that support matrices.

* Discover how to use quaternions to accurately represent rotating objects.

* Use texturing with both vertex and pixel shaders, including bump mapping.

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Learn Vertex & Pixel Shader Programming with DirectX 9 Publisher: Wordware Publishing | ISBN: 1556222874 | edition 2004 | PDF | 305 pages | 10,15 mbBecause graphics systems for video games and game console hardware have become more com ...

Learn Vertex And Pixel Shader Programming With Directx 9

Learn Vertex And Pixel Shader Programming With Directx 9

Learn Vertex & Pixel Shader Programming with DirectX 9

Learn Vertex & Pixel Shader Programming with DirectX 9

This book covers all the fundamentals of programming vectors using SIMD methodology in conjunction with the Direct3D 9 application interfaces.

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