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OPLL: Ossification of the Posterior Longitudinal Ligament (2nd edition) [Repost]
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0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
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Entertainment Jinn for V4 Male & Vittorio
Posted on 2010-08-03
|
More Introducing Jinn, a new texture and character for the V4.2 Male Morph and Pdxjims’s Vittorio 4.2! Before his scars, before his tattoos, there was one love…Sakura. He loved her, he fought for her, he immortalized her in his flesh! I was completely inspired by the wide range of morphs in Pdxjims’s Vittorio 4.2 and simply could not resist a counterpart for Sakura. Jinn’s textures include two head maps, a detailed un-scarred face and a face scarred from a battle long ago. Eight Kabuki inspired face paints, four with traditional white base or four without. Eight eye maps, four colors with or without highlights. Last but not least, gorgeous body maps with or without detailed Irezumi inspired tattoos as well as options for scars or no scars! Jinn for the V4.2 Male Morph & Pdxjims’s Vittorio 4.2, has been optimized for DAZ Studio and Poser 5-7, to achieve the most realistic renders possible! Little details such as a Lac Trans for the Lacrimals, enhanced bump maps, included vein displacement, specular maps and the use of shaders in DAZ Studio and Poser bring these textures to life! Features * Jinn Character o Jinn Head INJ/REM o Jinn Body INJ/REM * 10 Head Options o Natural Head o Natural Head with Scar o 8 Kabuki Inspired Face Paints * 4 Body Options o Natural Body o Natural Body with Scar o Tattooed Body o Tattooed Body with Scar * 8 Eye Color Options o Blue 1 o Blue 2 o Dark Brown 1 o Dark Brown 2 o Green 1 o Green 2 o Light Brown 1 o Light Brown 2 * Textures o 13 Head Texture, Bump, and Specular Maps (3000x3000) o 13 Body Texture, Bump, Specular, and Displacement MAps (3000x3000) o 10 Eye Texture and Transparency Maps (1000x1000) o 1 Eyelash Transparency Map (1024x1024) o 2 Body Displacement Maps (4000x4000) * 23 P5+ MAT Poses to apply options (.PZ2) * 23 DAZ Studio Material Presets to Apply Options (.DS) or or
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