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Programming iPhone Open Application Development Mar 2008 eBook-BBL

Posted on 2010-03-15




Name:Programming iPhone Open Application Development Mar 2008 eBook-BBL
Language:English
File size:1.44 Mb
  

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iPhone Open Application Development: Write Native Objective-C

Applications for the iPhone (c) by O'Reilly Media, Inc.

The type of the release is: eBook

In the CHM format with ISBN: 0596518552 and Pub Date: March 10, 2008

The size of the release is: 01 disks x 1.44mb

And released on: 03/29/2008

Certain technologies bring out everyone's hidden geek, and iPhone did

the moment it was released. Even though Apple created iPhone as a closed

device, tens of thousands of developers bought them with the expressed

purpose of designing and running third-party software. In this clear and

concise book, veteran hacker Jonathan Zdziarski -- one of the original

hackers of the iPhone -- explains the iPhone's native environment and

how you can build software for this device using its Objective-C, C, and

C development frameworks. iPhone Open Application Development walks

you through the iPhone's proprietary development environment, offers an

overview of the Objective-C language you'll use with it, and supplies

background for the iPhone operating system. You also get detailed

recipes and working examples for everyone's favorite iPhone features --

graphics and audio programming, interfaces for adding multitouch

functionality to games, the use of hardware sensors, and the device's

vast user interface kit. This book explains: How to access the iPhone's

underlying operating system The makeup of an iPhone application How to

get the open source tool chain running on your desktop The iPhone's core

user interface framework, which is heavily tied to major

application-level functions Using the many touted iPhone features such

as multitouch, hardware sensors, and gestures Intercepting and handling

event notifications for many iPhone-related events Raw video surfaces

and 3D transformations that take you deeper into advanced graphics on

the iPhone How to record and play simple sounds and intercept sound

events Advanced digital audio output using Apple's new Audio Toolbox

framework Advanced user interfacecomponents such as section lists,

keyboards, and image manipulation The Appendix includes a compendium of

miscellaneous code examples for cool application features, such as using

the camera and creating a CoverFlow(R)-like album browser. This book is

a true hacker's book, designed for the millions of users who have run

third party applications on their iPhone, but its concepts and code

examples have shown to be remarkably similar to Apple's official SDK,

making this book a valuable resource for both camps. Any programmer can

use this book to write applications with the same spectacular effects

that made the device an immediate hit, and impress users just as much as

the official iPhone software does. That programmer can easily be you.

Buy It at Lowest Price on Amazon

Rating:

2.5 out of 5 by

 
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