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Core Java, Vol. 2 - Advanced Features
JavaScript - The Good Parts
Cynthia Bloch, "MIDP 2.0 Style Guide for the Java 2 Platform" (Repost)
Java How to Program (early objects), 9th Edition
JavaFX 2.0 - Introduction by Example
OSGi and Equinox - Creating Highly Modular Java Systems
Absolute Java (5th Edition) [Repost]
Tutsplus - JavaScript Fundamentals 101 (2012)
The Java EE 6 Tutorial - Basic Concepts (4th Edition)
Modern JavaScript - Develop and Design
CoffeeScript - Accelerated JavaScript Development
Beginning iPhone and iPad Web Apps - Scripting with HTML5, CSS3, and JavaScript
Modern JavaScript: Develop and Design
CoffeeScript: Accelerated JavaScript Development (Repost)
Programmieren lernen mit Java Aktuell zu Java 7
Absolute Java
Continuous Testing - with Ruby, Rails, and JavaScript
Beginning iPhone and iPad Web Apps: Scripting with HTML5, CSS3, and JavaScript (Repost)
Plug-In JavaScript 100 Power Solutions [Repost]
Sams Teach Yourself Java 6 in 21 Days (5th Edition) (Repost)
JavaScript - The Good Parts
Cynthia Bloch, "MIDP 2.0 Style Guide for the Java 2 Platform" (Repost)
Java How to Program (early objects), 9th Edition
JavaFX 2.0 - Introduction by Example
OSGi and Equinox - Creating Highly Modular Java Systems
Absolute Java (5th Edition) [Repost]
Tutsplus - JavaScript Fundamentals 101 (2012)
The Java EE 6 Tutorial - Basic Concepts (4th Edition)
Modern JavaScript - Develop and Design
CoffeeScript - Accelerated JavaScript Development
Beginning iPhone and iPad Web Apps - Scripting with HTML5, CSS3, and JavaScript
Modern JavaScript: Develop and Design
CoffeeScript: Accelerated JavaScript Development (Repost)
Programmieren lernen mit Java Aktuell zu Java 7
Absolute Java
Continuous Testing - with Ruby, Rails, and JavaScript
Beginning iPhone and iPad Web Apps: Scripting with HTML5, CSS3, and JavaScript (Repost)
Plug-In JavaScript 100 Power Solutions [Repost]
Sams Teach Yourself Java 6 in 21 Days (5th Edition) (Repost)
Useful Links
How To Think Like A Computer Scientist, Java Version
Posted on 2010-04-13
|
More Allen B. Downey, " " The goal of this book is to teach you how to think like a computer scientist. This way of thinking combines some of the best features of Mathematics, Engineering, and Natural Science. Like mathematicians, computer scientists use formal languages to denote ideas (specifically computations). Like engineers, they design things, assembling components into systems and evaluating tradeoffs among alternatives. Like scientists, they observe the behavior of complex systems, form hypotheses, and test predictions. The single most important skill for a computer scientist is problem-solving. That is, the ability to formulate problems, think creatively about solutions, and express a solution clearly and accurately. As it turns out, the process of learning to program is an excellent opportunity to practice problem-solving skills. On one level, you will be learning to program, which is a useful skill by itself. On another level you will use programming as a means to an end. As you go along this book, that end will become clearer. The order of presentation in this book is what might be called procedural first, which in general, the programming style is procedural (or functional) until the later chapters, which include a brief introduction to the concepts of object- oriented programming. Only RS mirrors, please
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