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OPLL: Ossification of the Posterior Longitudinal Ligament (2nd edition) [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
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Megapack: DigitalTutors - Unity Mobile Game Development Series
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Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
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Entertainment How to Photograph the Moon and Planets with Your Digital Camera (Patrick Moore's Practical Astronomy Series)
Posted on 2010-04-15
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More Tony Buick "How to Photograph the Moon and Planets with Your Digital Camera (Patrick Moore's Practical Astronomy Series)" Since the advent of astronomical CCD imaging it has been possible for amateurs to produce images of a quality that was attainable only by universities and professional observatories just a decade ago. However, astronomical CCD cameras are still very expensive, and technology has now progressed so that digital cameras the kind you use on holiday are more than capable of photographing the brighter astronomical objects, notably the Moon and major planets. Tony Buick has worked for two years on the techniques involved, and has written this illustrated step-by-step manual for anyone who has a telescope (of any size) and a digital camera. The color images he has produced there are over 300 of them in the book are of breathtaking quality. His book is more than a manual of techniques (including details of how to make a low-cost DIY camera mount) and examples; it also provides a concise photographic atlas of the whole of the nearside of the Moon with every image made using a standard digital camera and describes the various lunar features, including the sites of manned and robotic landings.
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