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Lectures on Numerical Methods in Bifurcation Problems
Methods for Finding Zeros in Polynomials
Lectures on Stochastic Flows and Applications
Educational Psychology by Edward L. Thorndike
The Last Days of Tolstoy by V. G. Chertkov
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A Short Biographical Dictionary of English Literature
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The Theory of the Theatre by Clayton Hamilton
The Mathematics of Investment
Occupiers of Wall Street: Losers or Game Changers
The Solution of the Pyramid Problem
Lectures on Moduli of Curves
Walden by Henry David Thoreau
Methods for Finding Zeros in Polynomials
Lectures on Stochastic Flows and Applications
Educational Psychology by Edward L. Thorndike
The Last Days of Tolstoy by V. G. Chertkov
Globalization and Responsibility
Lectures on Siegel Modular Forms and Representation by Quadratic Forms
Lectures on Topics In One-Parameter Bifurcation Problems
History of the Incas by Pedro Sarmiento de Gamboa
Linear Algebra: Theorems and Applications
Lectures on Stochastic Differential Equations and Malliavin Calculus
A Short Biographical Dictionary of English Literature
Lectures on Sieve Methods and Prime Number Theory
Dollars and Sense by William Crosbie Hunter
The Theory of the Theatre by Clayton Hamilton
The Mathematics of Investment
Occupiers of Wall Street: Losers or Game Changers
The Solution of the Pyramid Problem
Lectures on Moduli of Curves
Walden by Henry David Thoreau
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Gnomon Workshop : Stylized Character Modeling for Production
Posted on 2011-03-10
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More ISBN: 159762781X | Taught by Alessandro Baldasseroni | Duration: 294 minutes Genre: eLearning In this DVD Alessandro shows his workflow to model a stylized character for production, based on a given concept. The essential steps are covered, starting with the presentation of the initial 2D concept and associated reference materials. Alessandro then demonstrates blocking out the character with ZSpheres in ZBrush using the concept as reference for proportions. This becomes his base in 3ds Max to block out all the main components through polymodeling. Next, he details the character with a combination of polymodeling techniques in 3ds Max and ZBrush sculpting. Particular attention is paid to keeping the topology of the various parts consistent for an animation environment, showing in particular how to efficiently retopologize parts in 3ds Max to achieve a better geometry distribution. After modeling an addition to the character not present in the initial concept, Allesandro renders and presents the final model in ZBrush in the form of a character sheet and a turntable. Instructor for this title: Alessandro Baldasseroni. Chapters: 1. Image Planes and Blocking in Helmet 2. Blocking in Character 3. Adding Details 4. Hands and Boots 5. Straps and Pouches 6. Strap Details 7. ZBrush Setup 8. Sculpting the Face 9. Sculpting Boots 10. Detailing the Helmet 11. Attaching Helmet Symbol 12. Sculpting the Pants 13. Sculpting the Jacket 14. Modeling the Backpack 15. Sculpting and Detailing the Backpack 16. Retopology 17. Finishing the Character 18. Turntable Render (no audio) Topics covered: * Character introduction and setup of image planes in 3d studio Max. * Basic polymodeling of the elm in 3d studio Max * Character blocking in Zbrush based on concept sheet. * Overall detailing with polymodeling and zbrush sculpting. * Modeling of an additional prop : Military backpack * Retopology in 3d studio Max and character presentation in Zbrush. Fileserve: Uploading: Filesonic:
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