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Audiobooks & Video Training Gnomon workshop Mental Ray Fundamentals Rendering Techniques with Matt Hartle

Posted on 2010-04-16




Name:Audiobooks & Video Training Gnomon workshop Mental Ray Fundamentals Rendering Techniques with Matt Hartle
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Gnomon workshop Mental Ray Fundamentals Rendering Techniques with Matt HartleOn this DVD, Matt focuses on the fundamental implementation and functionality of Mental Ray from within Maya. He covers many areas, beginning with an in-depth exploration of the interface of Mental Ray, including the use of MEL scripts to access custom features. Next,

he shows an initial scene setup using a custom naming script to label files automatically and correctly as they are output. Many other topics are covered in depth, including setting up basic frame buffers, using diagnostics to debug your scenes, various implementations of motion blur including the rasterizer (rapid motion), lens shaders, a custom shader allowing you to blur in post, depth of field, displacement utilizing the latest techniques, including a thorough explanation of ccmeshes (Catmull-Clark meshes) and how to access them from within Mental Ray for Maya.

<!--more

More Info : http://www.thegnomonworkshop.com/dvds/mha04.htmlTopics Covered :Mental Ray Interface

Initial Scene setup

MEL Commands for Scene Setup

Memory and Performance

Raytracing

Sampling and Contrast ThresholdTranslation

Basic Frame Buffer

Diagnostics

Motion Blur

Depth of Field

Displacement

Approximation EditorChapters :01: Mental Ray for Maya Overview

02: Render Globals: Common Tab

03: Render Globals: Mental Ray Tab

04: Memory Management, BSP

05: Memory Mapped Textures

06: Image Quality and Diagnostics

07: Image Output: Framebuffers and render layers

08: Motion Blur

09: Depth of Field

10: Displacement

11: Surface Approximation NodesDownload link :http://w17.easy-share.com/f/1325960644.html

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