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Lectures on Numerical Methods in Bifurcation Problems
Methods for Finding Zeros in Polynomials
Lectures on Stochastic Flows and Applications
Educational Psychology by Edward L. Thorndike
The Last Days of Tolstoy by V. G. Chertkov
Globalization and Responsibility
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Linear Algebra: Theorems and Applications
Lectures on Stochastic Differential Equations and Malliavin Calculus
A Short Biographical Dictionary of English Literature
Lectures on Sieve Methods and Prime Number Theory
Dollars and Sense by William Crosbie Hunter
The Theory of the Theatre by Clayton Hamilton
The Mathematics of Investment
Occupiers of Wall Street: Losers or Game Changers
The Solution of the Pyramid Problem
Lectures on Moduli of Curves
Walden by Henry David Thoreau
Methods for Finding Zeros in Polynomials
Lectures on Stochastic Flows and Applications
Educational Psychology by Edward L. Thorndike
The Last Days of Tolstoy by V. G. Chertkov
Globalization and Responsibility
Lectures on Siegel Modular Forms and Representation by Quadratic Forms
Lectures on Topics In One-Parameter Bifurcation Problems
History of the Incas by Pedro Sarmiento de Gamboa
Linear Algebra: Theorems and Applications
Lectures on Stochastic Differential Equations and Malliavin Calculus
A Short Biographical Dictionary of English Literature
Lectures on Sieve Methods and Prime Number Theory
Dollars and Sense by William Crosbie Hunter
The Theory of the Theatre by Clayton Hamilton
The Mathematics of Investment
Occupiers of Wall Street: Losers or Game Changers
The Solution of the Pyramid Problem
Lectures on Moduli of Curves
Walden by Henry David Thoreau
Useful Links
Gnomon Training DVD - The Digital Maquette Volume One & Two
Posted on 2010-04-15
|
English | SVQ3 1024x768 | Audio rate: 22050 Hz | RS & HF | 3.64GB & 3.0GBZack Petroc's Art Directing Series begins with "The Digital Maquette". This title presents an innovative and direct approach to 3D content creation. Zack demonstrates a Maya-to-Mudbox workflow, outlining the advantages of digital sculpting and showcasing the benefits it can offer your design team. The workflow is presented with the artist in mind. It highlights specific tools and techniques focusing on how they add to the creative freedom of your design process. As Zack creates two characters from the initial box mesh to final sculpted pose, he discusses how to define your character from both an art directing and digital sculpting perspective. This lecture is intended for Art Directors and Production Designers who are interested in discovering how digital sculpting can add to their creative process. Additionally, it presents information for artists who are interested in growing their skills as digital sculptors. Volume One Topics Covered * 2D to 3D Design Translation * Defining the Character * Full Pose Sculpting * Establishing Unified Design * Form Development * Gesture Block-in * Sculpting Cloth * Outputting the File Chapters 1. ZBrush 3 Overview and Workflow 2. Cloth Form Development 3. Body Parts Form Development 4. Helmet, Pads & Straps Form Development 5. Shoes, Backpack & Misc. Form Development 6. Detailing the Cloth 7. Detailing the Body Parts 8. Detailing Shoes, Backpack & Accessories 9. Posing the Froad Rider 10. Printing the 3D File Volume Two Topics Covered * 3D Design Iteration * Defining Character * Establishing Unified Design * Form Development * Gesture Block-in * Sculptural Rhythm * Organized Mesh Creation * Full Pose Sculpting Chapters 1. Froad: Gesture and Rough Form Development 2. Creature: Gesture and Rough Form Development 3. Froad: Detail Sculpt 4. Creature: Head Iterations and Detail Sculpt 5. Creature: Creating an Organized Head Mesh 6. Froad Creature Full Pose 7. Maya Overview and Box Mesh Creation 8. Mudbox Overview mORE iNFO _http://www.thegnomonworkshop.com/store/category/121/Zack-Petroc Download:
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