Categories
Technical
Study
Novel
Nonfiction
Health
Tutorial
Entertainment
Business
Magazine
Arts & Design
Audiobooks & Video Training
Cultures & Languages
Family & Home
Law & Politics
Lyrics & Music
Software Related
eBook Torrents
Uncategorized
Study
Novel
Nonfiction
Health
Tutorial
Entertainment
Business
Magazine
Arts & Design
Audiobooks & Video Training
Cultures & Languages
Family & Home
Law & Politics
Lyrics & Music
Software Related
eBook Torrents
Uncategorized
Share With Friends
Archive by Date
2012-08-06
2012-08-05
2012-08-04
2012-08-03
2012-08-02
2012-08-01
2012-07-31
2012-07-30
2012-07-29
2012-07-28
2012-08-05
2012-08-04
2012-08-03
2012-08-02
2012-08-01
2012-07-31
2012-07-30
2012-07-29
2012-07-28
Search Tag
Majeur
conserver
STREAM
Boudec
artificiel
Kostas
Lyth
Symonds
Gobble
Contexts
Eczema
fins
职责
Jamais
Accredited
workbench
Chocolade
Birkhoff
Sextets
cybercrime
Kulju
Dushku
Tarkus
ImageSynth
WOMENS
450MB
Meisterwerke
Palop
Desertion
Cubeo
Waffe
harmonics
martiaux
Dumme
Flexure
Unconventional
Verde
Raison
Spheeris
Detergent
供货商
Deschamps
WiViK
DRAPET
Radfahren
VideoCLUB
SOUZA
Deedles
Ahoy
Infector
Newest
Lectures on Numerical Methods in Bifurcation Problems
Methods for Finding Zeros in Polynomials
Lectures on Stochastic Flows and Applications
Educational Psychology by Edward L. Thorndike
The Last Days of Tolstoy by V. G. Chertkov
Globalization and Responsibility
Lectures on Siegel Modular Forms and Representation by Quadratic Forms
Lectures on Topics In One-Parameter Bifurcation Problems
History of the Incas by Pedro Sarmiento de Gamboa
Linear Algebra: Theorems and Applications
Lectures on Stochastic Differential Equations and Malliavin Calculus
A Short Biographical Dictionary of English Literature
Lectures on Sieve Methods and Prime Number Theory
Dollars and Sense by William Crosbie Hunter
The Theory of the Theatre by Clayton Hamilton
The Mathematics of Investment
Occupiers of Wall Street: Losers or Game Changers
The Solution of the Pyramid Problem
Lectures on Moduli of Curves
Walden by Henry David Thoreau
Methods for Finding Zeros in Polynomials
Lectures on Stochastic Flows and Applications
Educational Psychology by Edward L. Thorndike
The Last Days of Tolstoy by V. G. Chertkov
Globalization and Responsibility
Lectures on Siegel Modular Forms and Representation by Quadratic Forms
Lectures on Topics In One-Parameter Bifurcation Problems
History of the Incas by Pedro Sarmiento de Gamboa
Linear Algebra: Theorems and Applications
Lectures on Stochastic Differential Equations and Malliavin Calculus
A Short Biographical Dictionary of English Literature
Lectures on Sieve Methods and Prime Number Theory
Dollars and Sense by William Crosbie Hunter
The Theory of the Theatre by Clayton Hamilton
The Mathematics of Investment
Occupiers of Wall Street: Losers or Game Changers
The Solution of the Pyramid Problem
Lectures on Moduli of Curves
Walden by Henry David Thoreau
Useful Links
Gnomology BULLETS, DUST HITS AND DEBRIS
Posted on 2010-04-27
|
More Genre: eLearning When objects impact the ground, such as bullets or footsteps, one often expects to see an effect such as a puff of dust (dust hit) or a burst of debris. This four part tutorial demonstrates how to create dust hits and debris from bullets hitting the ground, fired by an animated jet fighter composited into a live action background. Chapter One: Creating a Dust Hit Generator In chapter one, we create a dust hit generator that allows us to easily create a library of sequences to map onto particle sprites. The generator incorporates volume emission, omni emission, volume axis fields, turbulence, multiStreak and sprite particles, expressions and hardware rendering. Chapter Two: Collision Events and Sprite Sequences In chapter two, we create the necessary collision events to generate our particles at the moment of bullet impact. We then move onto the various steps required to setup our sprites, including custom attributes, expressions to be able to randomly select various dust hit sequences for each impact sprite, and sprite sequence setup in After Effects. Chapter Three: Live Action, Sprite Tweaks, Scorch Marks In chapter three, we first look at an alternate approach to managing sprite placement that offers increased flexibility. We then integrate our effect into a photographic backplate and add a new collision event to generate scorch marks on the ground where the bullets hit. Chapter Four: Impact Debris, Rendering and Compositing In chapter four, we first address the effect of overSampling on our simulation to improve behavior. We then move onto a new collision event to create dynamic debris at the points of impact. Once the effect is complete, our elements are rendered separately, then composited and adjusted in After Effects. Download links:
Rating:
2.5 out of 5 by Book123 |
Like this article?! Give us +1: