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Gn0m0n Skinning 4-Smooth Skin Influence Objects

Posted on 2010-08-15




Name:Gn0m0n Skinning 4-Smooth Skin Influence Objects
File size:4485.12 Mb
Language: English
Other Info: MPEG2 720x480 29.97fps 9369Kbps; AC3 192kbps; 4.38GB
   Gn0m0n Skinning 4-Smooth Skin Influence Objects

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Genre: Video trainning

Description:

When anatomical accuracy is required, it is necessary to supplement joint weighting with auxillary tools.

Joint weights determine what percentage of a rotational arc a vertex receives as joints rotate. In reality,

however, where anatomical deformation is driven by muscle, tendons, fat and bones, any region of flesh

surrounding a joint will not move on pure arcs. When rotating your own elbow or knee to their extreme

positions, for example, the flesh on the inside of the arc compresses, bulges and slides, while the flesh

on the outside of the arc is pushed outward by the protrusion of bone and cartilege. In this video we look

at how Smooth Skin Influence Objects can be utilized to achieve these types of natural deformations using

an intuitive and quick workflow.

Contents:

Create Poly Tool

Poly Split

Add Influence

Component Editor

Weight Normalization

Set Driven Key

Mirroring Influences

Connection Editor

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Rating:

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