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Technical Geometry for Computer Graphics: Formulae, Examples and Proofs

Posted on 2010-03-15




Name:Technical Geometry for Computer Graphics: Formulae, Examples and Proofs
ASIN/ISBN:1852338342
Language:English
File size:11 Mb
   Technical Geometry for Computer Graphics: Formulae, Examples and Proofs

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Geometry for Computer Graphics: Formulae, Examples and Proofs Publisher: Springer

Number Of Pages: 342

Publication Date: 2004-11-19

Sales Rank: 393222

ISBN / ASIN: 1852338342

EAN: 9781852338343

Binding: Hardcover

Manufacturer: Springer

Studio: Springer

Average Rating: 4

Geometry is the cornerstone of computer graphics and computer animation, and provides the framework and tools for solving problems in two and three dimensions. This may be in the form of describing simple shapes such as a circle, ellipse, or parabola, or complex problems such as rotating 3D objects about an arbitrary axis. Geometry for Computer Graphics draws together a wide variety of geometric information that will provide a sourcebook of facts, examples, and proofs for students, academics, researchers, and professional practitioners. The book is divided into 4 sections: the first summarizes hundreds of formulae used to solve 2D and 3D geometric problems. The second section places these formulae in context in the form of worked examples. The third provides the origin and proofs of these formulae, and communicates mathematical strategies for solving geometric problems. The last section is a glossary of terms used in geometry.

Review: a handbook of formulae Computer graphics is all about geometry, as you may well imagine, if you have ever had to code in this field. Vince attacks a problem for many such programmers. The field has hundreds (if not thousands) of formulae, for all sorts of conceivable configurations. Yet these formulae are scattered across many texts and research papers and websites. Associated with this is the widely varying levels of explanatory details you will find. And some formulae might actually be wrong! How would you know, for some complicated instances, if your expertise is not deep? What Vince has done is bring hundreds of useful formulae under one cover. For both 2 and 3 dimensional images. Plus, he explains these in a consistent and lucid manner. And there are examples of usages. More than anything else, the examples can be a quick way to understand and apply the formulae. It is also no small matter that this is done under Springer. The publisher's technical reputation is a reassuring validation of the book.Password: gigapedia.org Buy Book at Lowest Price on Amazon

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