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OPLL: Ossification of the Posterior Longitudinal Ligament (2nd edition) [Repost]
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Megapack: DigitalTutors - Unity Mobile Game Development Series
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Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
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Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
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Entertainment Gentlemen's Club
Posted on 2010-08-03
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More Have your figures had a long day? Wanting to blow off some steam? Maybe they just want to get wild! Whatever the need, head on over to the Gentlemen's Club. With opening curtains and doors, comfy leather couches and chairs, a full bar and of course Dancer stages (yes, they have poles...). What you get; PROPS: (Many props are separate to save on render time. Only load what you need...) GM Club building - Morph to remove back wall unobstructed rendering - Morph to remove front wall unobstructed rendering - Morph to remove left wall unobstructed rendering - Morph to remove left wall unobstructed rendering - Morph to remove inside walls unobstructed rendering - Morph to remove ceiling unobstructed rendering - Morph to remove stage rails - Morph to remove stage poles - Morph to adjust ceiling height Ceiling Light Glows - These add a touch of realism, but can be removed for faster rendering Front Door Backroom Door Bathroom Door Closet Door - A Prop Set to load all 4 - A wood texture for all doors Bathroom Walls - Morph to open Door 1 - Morph to open Door 1 Bathroom Sink Bathroom Floor Toilet/s - Morph to lift lid - Morph to lift seat - A Prop Set to load all of the bathroom Dressing Room Mirrors Fully stocked Bar Back - All bottles and cola dispenser attached for easy movement Lounge Chair/s - A Prop Set to load those surrounding the main stage - A Prop Set to load those surrounding the secondary stage - All fully poseable Bar Stool - A Prop Set to load those along the bar - All fully poseable Lounge Table - A Prop Set to load in 4 tables and surrounding chairs - A 0x0 Tablecloth Trans map for added detail Leather Couch - A Prop Set to load in all three and 2 Torchiere Floor Lamps - A 2000x2000 Bump Map to add leather and wrinkle detail Torchiere Floor Lamp Textures: A wood texture for all Doors and Bar A 100x200 Fade texture for wall lighting effect A 600x600 Fade for tablecloth trans A 735x576 texture for floor and bathroom wall detail A 96x96 Chrome reflection texture for the chrome and brass A 600x600 Edge fade texture for ceiling tile effect A 226x226 Carpet/tile texture for the floor A 2000x2000 Bump map to add leather and wrinkle detail to couch A 3000x312 Bar back texture for the Bar details (all the alcohol) A 3000x312 Bar back trans map for the Bar details (all the alcohol) Light Sets or or
Rating:
2.5 out of 5 by Book123 |
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