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Game Development DarkBASIC Pro Game Programming, 2nd edition
Game Development JUST FLIGHT C130 HERCULES (2010)
Game Development Scooby-Doo! And The Spooky Swamp (Wii/USA)
Game Development Air Offensive: The Art of Flying
Game Development Iron Aces: Heroes of WWII
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Game Development [PSP] Tomb Raider Anniversary (2007)
Game Development [PSP] Tom Clancy's Rainbow Six Vegas (2007)
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Game Development Transformers: The Game (Rip)
Game Development Dr. Despicable's Dastardly Deeds (Intel Full)
Game Development Terminator 3: War of the Machines (Rip)
Game Development Antiques Roadshow (BETA)
Game Development Dark Ritual (Beta)
Game Development [PSP] 50 Cent Bulletproof G Unit Edition (2006)
Game Development [PSP] Gladiator Begins (2010)
Game Development Brunswick: Cosmic Bowling (Wii/USA)
Game Development Hoyle Slots 2011
Game Development JUST FLIGHT C130 HERCULES (2010)
Game Development Scooby-Doo! And The Spooky Swamp (Wii/USA)
Game Development Air Offensive: The Art of Flying
Game Development Iron Aces: Heroes of WWII
Game Development God OF War 3 [PS3]
Game Development FUEL (PS3/JB)
Game Development Sonic Adventure (XBOX360)
Game Development [PSP] Tomb Raider Anniversary (2007)
Game Development [PSP] Tom Clancy's Rainbow Six Vegas (2007)
Game Development [PSP] TMNT (2007)
Game Development Transformers: The Game (Rip)
Game Development Dr. Despicable's Dastardly Deeds (Intel Full)
Game Development Terminator 3: War of the Machines (Rip)
Game Development Antiques Roadshow (BETA)
Game Development Dark Ritual (Beta)
Game Development [PSP] 50 Cent Bulletproof G Unit Edition (2006)
Game Development [PSP] Gladiator Begins (2010)
Game Development Brunswick: Cosmic Bowling (Wii/USA)
Game Development Hoyle Slots 2011
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Game Development Games on Symbian OS: A Handbook for Mobile Development
Posted on 2010-03-27
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Games on Symbian OS is the only guide to highlight the gaming opportunities presented by the Symbian OS platform, with particular emphasis on the creation of mobile games in C++ using native APIs. Jo Stichbury leads a field of industry experts to provide the reader with detailed information about the key APIs used to create games. The book includes a broad introduction to games on mobile phones and describes the various ways of creating and playing mobile games. It also provides clear code examples and discussion, with information about how to optimise code for best practice. The authors use standard techniques to relay information (tables, diagrams and code samples) as well as cross-referencing between chapters and, where necessary, to other books in the Symbian Press series and beyond (e.g. to SDK documentation). Games on Symbian OS does not focus solely on Symbian C++; readers will also learn how to create mobile games for Symbian OS phones on other platforms such as N-Gage, Flash Lite and J2ME. Highlights include: * Writing native C++ games on Symbian OS Smartphones * Java games * Designing a game for multi-play * Using phone specific hardware services to make interesting gamesRead Games on Symbian OS and discover your potential to develop mobile games on Symbian OS.
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