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Game Engine Architecture by Jason Gregory, Jeff Lander, Matt Whiting

Posted on 2010-10-22




Name:Game Engine Architecture by Jason Gregory, Jeff Lander, Matt Whiting
ASIN/ISBN:1568814135
File size:30 Mb
Publish Date: 2009
ISBN: 1568814135
Pages: 864 pages
File Type: PDF
File Size: 30 Mb
Other Info: A K Peters
   Game Engine Architecture by Jason Gregory, Jeff Lander, Matt Whiting

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A 2009 Game Developer Magazine Front Line Award Finalist, this book covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics. The concepts and techniques described are the actual ones used by real game studios like Electronic Arts and Naughty Dog. The examples are often grounded in specific technologies, but the discussion extends way beyond any particular engine or API. The references and citations make it a great jumping off point for those who wish to dig deeper into any particular aspect of the game development process.

Intended as the text for a college level series in game programming, this book can also be used by amateur software engineers, hobbyists, self-taught game programmers, and existing members of the game industry. Junior game engineers can use it to solidify their understanding of game technology and engine architecture. Even senior engineers who specialize in one particular field of game development can benefit from the bigger picture presented in these pages.

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