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OPLL: Ossification of the Posterior Longitudinal Ligament (2nd edition) [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
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Entertainment Frommer's Memorable Walks in Paris, 6th Edition (Re-Post)
Posted on 2010-06-20
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More Haas Mroue "Frommer's Memorable Walks in Paris, 6th Edition" Walking is the best way to get to know a city intimately, exploring its neighborhoods and taking time to savor its details and hidden treasures, so follow Frommer's for an up-close-and-personal look at Paris. We've designed ten fabulous walking tours, taking in the city's most intriguing neighborhoods. Each route takes a few hours and comes complete with detailed directions, suggested refreshment stops for snacks along the way, and an accompanying map. Discover the atmospheric and the opulent, the ancient and the avante-garde--everything that makes Paris unique. We'll introduce you to the bohemian Latin Quarter, with vestiges of a Roman bath among the cafe-lined cobblestone streets. You'll stroll past the Sacre-Coeur and through beautiful Montmartre, the village on a hill that inspired van Gough, Renoir, Degas, and Toulouse-Lautrec; and you'll explore Pere-Lachaise, final resting place of Jim Morrison, Edith Piaf, Gertrude Stein, Marcel Proust, and Oscar Wilde. Slim and easy-to-carry, Frommer's Memorable Walks in Paris offers a wonderful way to make the city your own! Let Frommer’s take you to: * The birthplace of Paris, the Ile de la Cité, home to two of the world’s most incredible churches * The bohemian Latin Quarter, with vestiges of a Roman bath among café-lined streets * Sacré-Coeur and the beautiful Montmartre, the village on a hill that inspired van Gogh, Renoir, Degas, and Toulouse-Lautrec * St.-Germain and Montparnasse, where you can see the hangouts of Picasso, Sartre, and Man Ray Download Link : Check my other books at Avaxhome
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