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OPLL: Ossification of the Posterior Longitudinal Ligament (2nd edition) [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
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Entertainment Frommer's Irreverent Guide to New Orleans (Irreverent Guides)
Posted on 2010-04-16
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More Frommer's Irreverent Guide to New Orleans (Irreverent Guides) Looking for a travel guide that goes where other guides fear to tread? One that rides roughshod over ad-copy puffery to smartly deliver the real scoop on a destination's sites and attractions? One that dares to be honest, hip, and fun? Look no more. Frommer's Irreverent Travel Guides are wickedly irreverent, unabashedly honest, and downright hilarious, and provide an insider's perspective on which attractions are overrated tourist traps and which are the secret gems that locals love. You'll get the lowdown on restaurants, lodging, and shopping, and even find out what the locals think of you. "Like being taken around by a savvy local," said the New York Times. "Hipper and savvier than other guides," concurred Diversion magazine. Never shy about confronting the issues, the Irreverents are guides to real travel in the real world. Let the good times roll with Frommer's Irreverent Guide to New Orleans, the travel guide that unabashedly gives the insider perspective on one of America's most popular destinations. You'll discover where the locals go for real gumbo, how to eat mudbugs, why you should avoid at all costs during Mardi Gras, and how to survive anyway if you just can't help yourself. Learn why burial tombs were built aboveground, and why so many people buried in the local cemeteries died
Rating:
2.5 out of 5 by Book123 |
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