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Technical Foundation Actionscript 3.0 Animation: Making Things Move!

Posted on 2010-03-15




Name:Technical Foundation Actionscript 3.0 Animation: Making Things Move!
ASIN/ISBN:1590597915
Language:English
File size:2.88 Mb
   Technical Foundation Actionscript 3.0 Animation: Making Things Move!

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Foundation Actionscript 3.0 Animation: Making Things Move! By Keith Peters

Publisher: friends of ED

Number Of Pages: 568

Publication Date: 2007-04-02

Sales Rank: 13323

ISBN / ASIN: 1590597915

EAN: 9781590597910

Binding: Paperback

Manufacturer: friends of ED

Studio: friends of ED

Average Rating: 5 Book Description: In this book, you'll learn All the ActionScript 3.0 (including math and trigonometry functions) and Flash rendering techniques you'll need to start animating with code

Basic motion principles such as velocity, acceleration, friction, easing, and bouncing

How to handle user interaction via the keyboard and mouse

Advanced motion techniques such as springs, coordinate rotation, conservation of momentum, and forward and inverse kinematics

All the basic 3D concepts you need to do 3D in Flash, from simple perspective to full 3D solids complete with backface culling and dynamic lighting

Flash has long been one of the most approachable, user-friendly tools for creating web-based animations, games, and applications. This has contributed to making it one of the most widely used programs for creating interactive web freeduann.com content. With each new version of Flash, ActionScript, its built-in scripting language, has become more powerful and a little more complex, too. ActionScript, now at version 3.0, has significantly matured as a programming language, bringing power and speed only previously dreamed about to Flash-based animation, going far beyond traditionally used keyframes and tweens. The material inside this book covers everything you need to know to harness the power of ActionScript 3.0. First, all the basics of script-based animation and setting up an ActionScript 3.0 project are covered. An introduction to object-oriented programming follows, with the new syntax, events, and rendering techniques of ActionScript 3.0 explained, giving you the confidence to use the language, whether starting from scratch or moving up read.freeduan.com from ActionScript 2.0. The book goes on to provide information on all the relevant trigonometry you will need, before moving on to physics concepts such as acceleration, velocity, easing, springs, collision detection, conservation of momentum, 3D, and forward and inverse kinematics. In no time at all you'll both understand the concepts of scripted animation and have the ability to create all manner of exciting animations and games. Summary of Contents

PART ONE - ACTIONSCRIPTED ANIMATION BASICS

Chapter 1 Basic Animation Concepts

Chapter 2 Basics of ActionScript 3.0 for Animation

Chapter 3 Trigonometry for Animation

Chapter 4 Rendering Techniques

PART TWO - BASIC MOTION

Chapter 5 Velocity and Acceleration

Chapter 6 Boundaries and Friction

Chapter 7 User Interaction: Moving Objects Around

PART THREE - ADVANCED MOTION

Chapter 8 Easing and Springing

Chapter 9 Collision Detection

Chapter 10 Coordinate Rotation and Bouncing Off Angles

Chapter 11 Billiard Ball Physics

Chapter 12 Particle Attraction and Gravity

Chapter 13 Forward Kinematics: Making Things Walk

Chapter 14 Inverse Kinematics: Dragging and Reaching

PART FOUR - 3D ANIMATION

Chapter 15 3D Basics

Chapter 16 3D Lines and Fills

Chapter 17 Backface Culling and 3D Lighting

PART FIVE - ADDITIONAL TECHNIQUES

Chapter 18 Matrix Math

Chapter 19 Tips and Tricks SIZE : 01 x 2.88 MB

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