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OPLL: Ossification of the Posterior Longitudinal Ligament (2nd edition) [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
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Entertainment Fenrir Wolf
Posted on 2010-08-03
|
More – From The Road of Heroes “Loki, Lord of Mischief, had many children, all of them vexing to the Aesir of Asgard, but none more so than the monstrous wolf-creature Fenrir, the Beast of Ragnarok. Despite prophesies warning him not to, Odin had adopted the creature and brought him to Asgard when he was young. Then the wolf began to grow. And grow..” Fenrir™ is THE Big, Bad Wolf of legend. This fearsome, all-new character was custom-shaped by 3D star Valandar, and features his trademark mastery of real anatomy and exaggerated, fantasy form. Fenrir stands over 6” tall, striking terror into men and gods alike. A custom glowing eye option is included. Walk the Road, win the glory! Get Fenrir and all the Road of Heroes™ characters today. Features * FenrisWolf (.CR2 & .OBJ) o Angrybrow o Angrybrow_l o Angrybrow_r o BigTeeth o Blink o Blink_l o Blink_r o EarsBack o EarsBack_l o EarsBack_r o EarsFore o EarsFore_l o EarsFore_r o Female o JCMMouthOpen o MoreMale o Sabertooth o ShortSnout o Snarl o Snarl_l o Snarl_r o SnoutNarrow o TongueUp * Fenris Wolf Material Options o EyesNormal o EyesRed o FenrisWolf o NoDisplacement * Fenris Wolf Pose Options o Growl o Run o Snarl * Textures: o 1 Fenris Wolf Head Texture, Bump, Displacement, and Specular Map (2048 x 2048) o 1 Fenris Wolf Body Texture, Bump, Displacement, and Specular Map o 1 Fenris Wolf Eye Reflection Map (64 x 64) o 1 Fenris Wolf Claws Texture and Bump Map (1024 x 1024) o 1 Fenris Wolf Mouth Texture, Bump, and Specular Map (2048 x 2048) * P5+ Material Poses (.PZ2) * P6+ Material Presets (.MC6) * DAZ Studio Material Presets (.DSA) * Material Poses to Apply All Presets or
Rating:
2.5 out of 5 by Book123 |
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