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Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series) by Greg Snook (Repost) |
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FILEPOST.COM Tags : DirectX Series , Posted on 2012-05-22 | |
Special Effects Game Programming with DirectX w/CD (Premier Press Game Development (Software)) by Mason McCuskey (Repost) |
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FILEPOST.COM Tags : Software DirectX , Posted on 2012-05-22 | |
Windows Game Programming with Visual Basic and DirectX by Wayne S. Freeze (Repost) |
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FILEPOST.COM Tags : Windows DirectX Freeze , Posted on 2012-05-22 | |
Visual Basic Game Programming for Teens (3rd edition) (repost) |
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To start download click HERE: Filepost shareflare Tags : None, Posted on 2012-05-22 | |
Comics Hulk Comic Collection |
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Hulk Comic CollectionEnglish; CBR; Comics Collection; All In One; 1.07 GBGenre: ComicA large Hulk Comic Collection.List on read morePlanet Hulk- 2006/001 Planet Hulk prequel Fantastic Four 533.cbrPlanet Hulk- 2006/002 Planet Hulk preque ... Tags : None, Posted on 2012-05-22 | |
Diablo 3 - Bradygames Strategy Guide |
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Diablo 3 - Bradygames Strategy GuideEnglish; PDF; 321 MBThe Bradygames guide to some game, not sure if its any good. Never heard of it anyways. I think it's a exotic car racing game.Download link: (Buy premium account for maximum spee ... Tags : None, Posted on 2012-05-22 | |
Macromedia Flash MX Game Design Demystified [Repost] |
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FilePost TurboBit Tags : Design Flash , Posted on 2012-05-21 | |
Newest
OPLL: Ossification of the Posterior Longitudinal Ligament (2nd edition) [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]