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OPLL: Ossification of the Posterior Longitudinal Ligament (2nd edition) [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
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World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
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Entertainment Egyptian Chariot
Posted on 2010-08-03
|
More Make war like an Egyptian! The Egyptian chariot is an authentically modeled and detailed version from the early New Kingdom, the time of great Warrior Pharaohs. Equipped with an array of weapons, it is the first fully functional and accurate 3D model chariot to be found anywhere. The New Kingdom chariot is served by solo and crew charioteers, maintenance crew, and 2-horse teams. Textures include: 1 ea Chariot Metal Texture,Bump Maps (842 x 842) 1 Chariot Hull Bump Map (2500 x 2500) 1 Leather Texture Map (757 x 750) 1 Leather Bump Map (800 x 800) 1 Quiver Bump Map (1500 x 1500) 1 Quiver Texture Map (1500 x 1500) 1 Wood Bump Map(558 x 507) 1 Wood Texture Map (558 x 507) 1 Reflection Map (500 x 500) 2 Wood Bump Maps (2947 x 2947) 3 Wood Texture Maps (2947 x 2947) 1 Wood Texture Map (2976 x 1332) 1 ea Feather Texture, Bump Maps (1500 x 1500) 1 Headstall Bump Map (1500 x 1500) 1 Kapesh Texture Map (1500 x 1500) 2 Headstall Texture Map (1500 x 1500) 1 Reflection Map (700 x 700) 1 Shield Texture Map (1500 x 1500) or or or ======================== 3D Models Collection [Revised and Repacked] (see last links in my last 3D-publications) : |
Rating:
2.5 out of 5 by Book123 |
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