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Lectures on Stochastic Flows and Applications
Educational Psychology by Edward L. Thorndike
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Globalization and Responsibility
Lectures on Siegel Modular Forms and Representation by Quadratic Forms
Lectures on Topics In One-Parameter Bifurcation Problems
History of the Incas by Pedro Sarmiento de Gamboa
Linear Algebra: Theorems and Applications
Lectures on Stochastic Differential Equations and Malliavin Calculus
A Short Biographical Dictionary of English Literature
Lectures on Sieve Methods and Prime Number Theory
Dollars and Sense by William Crosbie Hunter
The Theory of the Theatre by Clayton Hamilton
The Mathematics of Investment
Occupiers of Wall Street: Losers or Game Changers
The Solution of the Pyramid Problem
Lectures on Moduli of Curves
Walden by Henry David Thoreau
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Eat3D - Old Pillar
Posted on 2010-04-15
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More This is a very cool video tutorials on 3D Max and Mudbox. Instructor - Al his case. Incrementally shows the modeling process and texturing concrete columns with valves.This CD shows the process of creating 3d models (columns) for Next Gen platforms - starting with zero and ending with viewing the result in Unreal Editor 3. Disc is targeted at both professionals and beginners. As a pro you'll find more ways to keep high quality products for export to game engine. As a student - you can get acquainted with the professional techniques used in the gaming industry. Manufacturer: Eat3D Year: 2008 Language: English In this demonstration the instructor takes you through the entire process of creating a next gen 3d model starting from scratch and ending inside Unreal Editor 3. This DVD is targeted for both professionals and students.As a professional you will be able to learn efficient ways to keep your models high quality when it comes time to ship the game. As a student you will become exposed to professional techniques in the game industry. What you get: project files include: - 1 max file with the final highpoly and lowpoly - 1 Mudbox file with the final sculpt - 3. Obj files; for the final low poly mesh, the high poly mesh, and the Mudbox file (useful for other 3d programs) - 3 2048 PSDs: diffuse-spec-normal - 2 512 PSDs: channel texture that has the mask and spec tile, and a normal map tile - 1 unreal upk with the completed asset - 1 unreal map file with it placed in the scene. Download Filesize: 1.1 GB Section 1: Creating the High Poly Meshes In this demonstration we go through all the steps to get a complete high res model starting from scratch. Starting from a basic box, we go into preparing geometry to take into Mudbox, Sculpting, and then back out into 3dsmax for final touch-ups ... This section includes: - Blocking out the Basic Forms - Preparing the Meshes for Mudbox - Sculpting the Pillar Concrete in Mudbox - Creating High res rebar and pipes in 3dsmax - Final Detail Sculpting on all pieces Duration: 1 hour 20 Minutes Section 2: Creating the Low Poly Meshes In this demonstration we go through creating a lowres mesh from a highres mesh. After that we go through both organic and mechanical UV mapping techniques. Then we go through generating the normal maps and other maps we will need for texturing. This section includes: - Reusing the high res models to make the low res - Using PolyCruncher to get a low res Pillar from the Mudbox model - Pelt Mapping the Pillar and using the relax tool - Laying out the UVs in a logical order - Using Render to Texture to get Normal, Diffuse, Ambient Occlusion, and Height maps - Applying a Metal Bump shader to get an idea of how it will look in game Duration: 1 hour Section 3: Texturing and Shaders In this demonstration we go through creating the texture maps we will use in game. Once the textures are at a good state, we take it all into Unreal and see how it looks. Once the texturing is complete we create a shader in Unreal that can tint the color of the paint, and we also give the Pillar some detail maps. The last thing we cover is placing the Pillar in a simple scene and adding lights and material variations. This section includes: - Using our baked maps to start texturing - Creating a Diffuse, Normal, and Specular map - Testing the progress in Unreal Editor 3 - Creating a Channel Texture - Creating a shader to be able to tint the paint - Adding detail maps to improve the quality - Placing the models in a scene and adding lights Duration: 1 hour Other lessons from EAT3D: EAT3D - Next-Gen Texturing Techniques Video codec: MPEG4 Another Video: 1280x720; 29.9fps Audio: 16 bits; 352kb / s Download: Mirror: Mirror: Mirror: Mirror:
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