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OPLL: Ossification of the Posterior Longitudinal Ligament (2nd edition) [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Useful Links
Entertainment Eagle 2.0
Posted on 2010-08-03
|
More Let your imagination soar with the new Eagle 2.0 from DAZ. Able to completely fold and unfold its wings, this majestic creature is perfect for any digital art or animation masterpieces you may undertake. Reach new heights of creativity with the extremely flexible Eagle 2.0. Features * Eagle 2 CR2 and OBJ. * 18 ERC Enabled Wing and Tail Controls: o WingsFold (folds both wings) o LWingFold (folds left wing) o RWingFold (folds left wing) o WingsFrntBk (moves wings forward and backward) o WingsBend (moves wings up and down) o WngsTwstFrnt (twists wings forward) o WingsTwistBk (twists wings backward) o RWingFrntBk (moves left wing forward and backward) o RWingBend (moves left wing up and down) o RWingTwstFrnt (twists left wing forward) o RWingTwistBk (twists left wing backward) o LWingFrntBk (moves left wing forward and backward) o LWingBend (moves left wing up and down) o LWingTwstFrnt (twists left wing forward) o LWingTwistBk (twists left wing backward) o TailTwist (twists tail feathers) o TailBend (bends tail feathers) o TailSpread (spreads tail feathers) * 17 Head Morphs: o TransCheeks o TransCrest o TransNeck o TransNeckUnder o BrownDownL o BrowDownR o LBrowUp o RBrowUp o Blink Left o Blink left o BlinkLeftEagle o BlinkRightEagle o Frown o Smile o TongueUp o MouthSpeak o OpenBeak * 13 Texture, Transparency and Bump Maps: o 3 Eagle Body Texture Maps @ 2000 X 2000 pixels. o 2 Eagle Body Bump Maps @ 2000 X 2000 pixels. o 5 Eagle Feather Texture Maps @ 2000 X 2000 pixels. o 2 Eagle Feather Transparency Maps @ 2000 X 2000 pixels. o Eagle Eyes Texture Map @ 500 X 500 pixels. * 8 MAT Poses to Apply Texture, Transparency and Bump Maps. * 5 Standard Poses. or or ======================== 3D Models Collection [Revised] (see last links in my last 3D-publications) : |
Rating:
2.5 out of 5 by Book123 |
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