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Game Development DarkBASIC Pro Game Programming, 2nd edition
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Game Development Air Offensive: The Art of Flying
Game Development Iron Aces: Heroes of WWII
Game Development God OF War 3 [PS3]
Game Development FUEL (PS3/JB)
Game Development Sonic Adventure (XBOX360)
Game Development [PSP] Tomb Raider Anniversary (2007)
Game Development [PSP] Tom Clancy's Rainbow Six Vegas (2007)
Game Development [PSP] TMNT (2007)
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Game Development Dr. Despicable's Dastardly Deeds (Intel Full)
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Game Development Driver
Posted on 2010-08-03
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More Driver Tanner, an NYPD detective gone undercover due to his impressive driving skills, must gain the confidence of the syndicate's bosses by performing increasingly difficult missions such as stopping or following another car, driving through windows, delivering a stolen car or a fan-favorite, scaring a taxi customer. The game is played in four cities—(Miami, San Francisco, Los Angeles, and New York City)—which, like many games, remain only partially faithful to the original city layouts. The game was designed to look like '60s and '70s car chase movies. From the music, to the character design in the cut scenes, to the cars themselves (complete with flying hubcaps), everything is inspired from movies such as Bullitt and even TV shows such as Starsky and Hutch. The game also features a Director's Mode where the run could be replayed with cameras chosen by the player, and a Quick Replay, where the cameras were automatically selected. Most car games that dispense with racing replace it with predictable hood-mounted gunplay. Not so with Driver: You pilot an array of big bazooka-less American muscle cars that belch exhaust and run great on regular gas - the most dangerous thing shooting out of these wheeled hellhounds is an illegal mix of carbon monoxide and hydrocarbon pollutants. To succeed in Driver, you must master the art of driving like a maniac with precision and control. Those skills are developed in Driver's main game, a mission-based trek through the streets of Miami, San Francisco, Los Angeles, and New York. The missions are presented as job offers left on an answering machine in a three-dimensional rendering of your character's sleazy apartment, which also acts as the in-game option screen. Your car has two basic attributes: damage and felony. Damage is simply a reverse life bar - when it reaches its upper limit, the car is trashed and the mission ends in failure. Felony is a measurement of police interest in your current activities. It increases if any police cruiser witnesses your vehicle operating illegally. As it rises, the cops will begin to actively pursue you, eventually taking such drastic measures as establishing roadblocks and calling in reinforcements. This gauge introduces a rather original play concept: To win, you must sometimes drive within the limits of the law. Crawling through a busy intersection at a soul-deadening speed while making a rare appearance on the correct side of the road and hoping to God the cop stopped at the light doesn't notice the black smoke pouring out of your crumpled hood is an exciting experience unique to Driver. This is my first post,so please notify me if you encounter any problems. System Requirements ~~~~~~~~~~~~~~~~~ Windows 95 or NT 4.0(XP will work perfectly) Intel Pentium or 100% Compatible(166 MHz or better recommended) 32 MB RAM Mouse,Keyboard or Joystick No Pass
Rating:
2.5 out of 5 by Book123 |
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Driver For PC Part I | Alive |
Driver For PC PartII | Alive |
Driver For PC Part III | Alive |
Driver For PC Part IV | Alive |
Driver For PC Part V | Alive |
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