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Arts & Design Don Seegmiller: Digital Character Design and Painting (Graphics Series)

Posted on 2010-04-13




Name:Arts & Design Don Seegmiller: Digital Character Design and Painting (Graphics Series)
ASIN/ISBN:1584502320
Language:English
File size:25.98 Mb
Publish Date: 2003
ISBN: 1584502320
File Type: PDF
Pages: 354 pages
File Size: 25.98 MB
Other Info: Delmar Thomson Learning
   Arts & Design Don Seegmiller: Digital Character Design and Painting (Graphics Series)

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Digital Character Design and Painting (Graphics Series)

Summary: Digital Character Design and Painting is really two books in one: it teaches the fundamentals of character design, and the skills, tools, and techniques needed to master digital painting. Character design is all about ideas and how to put those ideas together to create a look and feel for a character. It's about creating a character that elicits a specific emotion from viewers¡ªfear, joy, anger, sadness, etc. Character design does not have a standard creation process, but there are basic principles that can be followed. Digital Character Design and Painting explores these principles and teaches conventional artists how to enhance their skills to bridge the gap between traditional and digital art. All of the fundamentals of character design, from artistic design issues and character development to physical details of the character are explored.

Unlike character design, digital painting is not so much about ideas as it is about the combination of method, technique, and artistic theory. It is about making something that will be viewed in two dimensions imitate three dimensions. Using a variety of practical Painter 7 tutorials, artists learn how to apply traditional painting techniques with digital tools. Details on sketching, color theory, lighting, and texturing are also covered, along with specific techniques for painting trees and foliage, eyes, faces, hair, clothing, and fur.

Using these practical techniques and procedures, artists can learn how to create and beautifully illustrate their own life-like or fantasy characters for games, movies, or other commercial productions.

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