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Audiobooks & Video Training Digital Tutors Rigging Quadrupeds in XSI

Posted on 2010-04-11




Name:Audiobooks & Video Training Digital Tutors Rigging Quadrupeds in XSI
Language:English
File size:815 Mb
  

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Learn time-saving quadruped rigging techniques and the principles of building solution-based rigs for more efficient animating in XSI. Contains over 8 hours of project-driven training. Perfect for intermediate artists. Popular highlights Included.Lesson Outline:

1. Working with models and groups 10:21

2. Creating a custom toolbar 10:06

3. Studying a diagram of a horse skeleton, building the thoracic limb 9:06

4. Repositioning chain elements / renaming objects 13:31

5. Beginning the horse’s phalangeal controls 12:27

6. Adding pivot controls for the hoof 14:29

7. Primary control for the thoracic limb 8:04

8. Creating custom parameters for finger joints 10:36

9. Controlling the finger joints with custom parameters 14:28

10. Twist control for horse’s elbow 5:42

11. The shoulder control 12:55

12. Mirroring rig elements 10:06

13. Cleaning up mirrored objects 8:26

14. Finishing both thoracic limbs 11:48

15. Building the bones for the pelvic limb 7:52

16. Renaming chain elements for the pelvic limb 5:59

17. Creating toe controls 7:33

18. Pivot controls for the toe 8:43

19. Main control for the pelvic limb 7:04

20. Expressions for toe controls 7:20

21. Twist control for the knee 3:16

22. Finalizing the left pelvic limb / mirroring controls 4:26

23. Completing the left pelvic limb 10:05

24. Starting on the vertebrae 5:16

25. Using XSI spines for the vertebrae 11:50

26. Connecting vertebrae to hip and chest objects 6:14

27. Controls for the vertebrae / connecting limbs 6:25

28. Finishing the controls for the spine 10:18

29. Constructing the head, cervix and jaw bones 3:57

30. Renaming chain elements / primary connections of the head and neck 6:01

31. Creating the head and neck twist controls 7:46

32. Custom parameters for the jaw 4:49

33. Working on the ears 10:35

34. Proxy parameters for the ears 11:23

35. Neck control / adding broken hierarchy control to the rig 6:56

36. Finishing the broken hierarchy control 7:32

37. Starting on the tail / creating custom control splines 6:25

38. Using Up Vectors to prevent flipping in tail 11:55

39. Building controls for the tail 9:02

40. Completing the tail 10:15

41. Global rig control with scaling capabilities 11:43

42. Cleaning up the rig 12:21

43. Methods for creating a proxy cage 13:16

44. Creating buttons to switch between a real and proxy horse 6:42

45. Discussing rotation order 5:56

46. Utilizing character key sets 15:19

47. Enveloping the horse / adding envelope deformers 6:52

48. Blocking envelope weights 8:11

49. Working on the left pelvic limb 7:10

50. Blending envelope weights 11:33

51. Smoothing the thighs weights 9:24

52. Techniques for painting weights on difficult areas 10:41

53. Mirroring weights 8:30

54. Bonus: Adding muscle bulges with deform keys 10:52

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