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Lectures on Numerical Methods in Bifurcation Problems
Methods for Finding Zeros in Polynomials
Lectures on Stochastic Flows and Applications
Educational Psychology by Edward L. Thorndike
The Last Days of Tolstoy by V. G. Chertkov
Globalization and Responsibility
Lectures on Siegel Modular Forms and Representation by Quadratic Forms
Lectures on Topics In One-Parameter Bifurcation Problems
History of the Incas by Pedro Sarmiento de Gamboa
Linear Algebra: Theorems and Applications
Lectures on Stochastic Differential Equations and Malliavin Calculus
A Short Biographical Dictionary of English Literature
Lectures on Sieve Methods and Prime Number Theory
Dollars and Sense by William Crosbie Hunter
The Theory of the Theatre by Clayton Hamilton
The Mathematics of Investment
Occupiers of Wall Street: Losers or Game Changers
The Solution of the Pyramid Problem
Lectures on Moduli of Curves
Walden by Henry David Thoreau
Methods for Finding Zeros in Polynomials
Lectures on Stochastic Flows and Applications
Educational Psychology by Edward L. Thorndike
The Last Days of Tolstoy by V. G. Chertkov
Globalization and Responsibility
Lectures on Siegel Modular Forms and Representation by Quadratic Forms
Lectures on Topics In One-Parameter Bifurcation Problems
History of the Incas by Pedro Sarmiento de Gamboa
Linear Algebra: Theorems and Applications
Lectures on Stochastic Differential Equations and Malliavin Calculus
A Short Biographical Dictionary of English Literature
Lectures on Sieve Methods and Prime Number Theory
Dollars and Sense by William Crosbie Hunter
The Theory of the Theatre by Clayton Hamilton
The Mathematics of Investment
Occupiers of Wall Street: Losers or Game Changers
The Solution of the Pyramid Problem
Lectures on Moduli of Curves
Walden by Henry David Thoreau
Useful Links
Digital Tutors - Introduction to Modo
Posted on 2010-05-26
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More Genre: eLearning Easily learn modo and a creative workflow to modeling, sculpting, painting, animating, and rendering using fun projects. Contains over 7 hours of project-based training for artists new to modo and its powerful capabilities. Perfect for new and beginning artists. Popular highlights include: Interface Overview; Customizing the Interface; Navigating 3D Viewport; Modeling Tools; Mesh Sculpting; Image-based Sculpting; Slicing Geometry; Smoothing Meshes; Combining Geometry; Setting Keyframes; Editing keyframes with Graph Editor; Blending Texture Layers; Utilizing Materials; Light Setup; Global Illumination; Subsurface Scattering; Adjusting Render Settings; Rendering Multiple Passes; Cloning Meshes; Working With Mesh Items; Bevel Tool; 3D Painting; Texture Layers for Effects; UV Layout; Morph Maps; Creating Images Inside modo; Using Solid Sketch; Lesson Outline (61 lessons) 1. Exploring the basics of the interface 2. Navigating the interface 3. Using the help system 4. Working with scene files 5. Setting scene preferences 6. Organizing scene items 7. Getting information about your scene 8. Changing view port layouts 9. Customizing the interface 10. Using the workplane 11. Working with tools and the tool pipe 12. Geometry essentials - Working with subdivision surfaces 13. Changing settings for displaying geometry 14. Working with selections 15. Creating primitive geometry 16. Using the pen tool and solid sketch 17. Modeling with curves 18. Options for transforming geometry/Using snapping 19. Transforming elements 20. Using falloffs to modify tools 21. Using deformers 22. Options for smoothing geometry 23. Modifying subdivision edges 24. Slicing geometry 25. Using tools to add geometry 26. Combining and merging geometry 27. Removing and flipping polygons 28. Duplicating mesh items 29. Cloning geometry 30. Using Arrays to create large groups 31. Using Mesh Paint to place geometry 32. Essentials of UV layout 33. Using different UV projection methods 34. Using Unwrap and UV Peeler to layout UVs 35. Manipulating the UV layout 36. Essentials of sculpting 37. Using the sculpting tools 38. Combining sculpting tools with brushes 39. Using image-based sculpting 40. Texture mapping essentials 41. Changing material settings 42. Adding layers in the Shader Tree 43. Piping layers into different texture effects 44. Blending layers in the Shader Tree 45. Using the Paint tools 46. Combining brushes with the Paint tools 47. Using Image Ink to paint geometry 48. Animation essentials 49. Changing animation settings 50. Setting key frames 51. Editing key frames in the graph editor 52. Essentials of rendering 53. Changing render settings 54. Changing environment settings 55. Using cameras 56. Adding and modifying lights 57. Lighting with luminous polygons 58. Using global illumination and HDR(high dynamic range) 59. Adding backdrops 60. Adding new render outputs 61. Rendering animation / turntables Screenshot Download from Hotfile Download from Fileserve
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