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Software Related Digital Tutors: Creative Development- Voronoi Dynamic Fracturing in Houdini with Luke Olson

Posted on 2011-08-04




Name:Software Related Digital Tutors: Creative Development- Voronoi Dynamic Fracturing in Houdini with Luke Olson
Publish Date:Released on June 15, 2011
File size:2 Mb
Publish Date: Released on June 15, 2011
Other Info: 1 hrs. 37 min.; Project Files Included (2 MB)
   Software Related Digital Tutors: Creative Development- Voronoi Dynamic Fracturing in Houdini with Luke Olson



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Digital Tutors: Creative Development - Voronoi Dynamic Fracturing in Houdini with Luke Olson

Video: VP6 (.flv) 1280x720 15fps 666Kbps | Audio: MP3 44.1KHz 96Kbps 1ch | 514 Mb

Required Software: Houdini 11.0

Genre: eLearning

In this series of lessons, we will learn how to create dynamic and high quality fracturing simulations.

Dynamic fracturing of rigid bodies is a powerful and production ready tool in Houdini. The shelf tools are a great place to start but there's a lot more under the hood that can be leveraged to get high quality and highly tunable results in less time. This tutorial covers dynamic fracturing starting in the context of dynamic simulations, then using dynamic fracturing building blocks to visualize fracturing without the need to simulate anything, and other tip and tricks to attain complex effects and improve robustness of the workflow. The material is based on the assumption that the viewer has a working knowledge of other aspects of Houdini and might have some experience with other DOP simulations. Dynamic fracturing was introduced in Houdini 9.5 but this tutorial was created using Houdini 11.0 so there may be some differences with earlier versions of Houdini.

8 videos in this course

1. Overview of dynamic fracturing

2. Visualizing fractures without simulations

3. Syncing visualizations with live simulations

4. Directed fracturing with reference geometry

5. Fracturing objects with grain (like wood)

6. Constraining fractured objects

7. Tuning post fracture behavior

8. Considerations for fractured object shaders

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