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Digital Tutors - 12 Principles of Animation in 3ds Max

Posted on 2010-06-13




Name:Digital Tutors - 12 Principles of Animation in 3ds Max
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In this course, we will guide you through the 12 Principles of Animation in 3ds Max.

Why does my character's motion look so unnatural and unappealing? How can my animations captivate an audience? What is missing in my character's movement that will enable it to be more convincing and entertaining? These are a few questions that will be answered throughout this training, all with the help of the 12 fundamental rules of animation. Principle by principle, we'l venture through understanding the meaning behind each question asked above, as well as how each can and should be implemented for success. By the end of this course, you will have the knowledge you need to create magnetic, natural, and memorable character performances.

Lesson Outline (22 lessons)

1. Introduction and Project Overview

2. Timing and Spacing for Weight

3. Timing and Spacing for Readability

4. Timing and Spacing for Contrast

5. Beginning Our Pose to Pose Animation

6. Concluding Our Pose to Pose Animation

7. Straight Ahead Action

8. Bridging Pose to Pose and Straight Ahead Action

9. Follow-through and Overlapping

10. Removing the Confusion of Secondary Action

11. Squash and Stretch for Volume

12. Squash and Stretch for Stronger Gestures

13. Adding Energy with Exaggeration

14. Arcs for Correcting a Path of Action

15. Checking for Subtle Arcs

16. Ease In and Ease Out for Realism

17. Ease In and Ease Out and Moving Holds

18. Anticipation for Build-up and Action

19. Appeal for Personality

20. Another Example of Adding Appeal

21. Understanding the Concept of Staging

22. Solid Drawing for Depth

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