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"Multiplexed Networks for Embedded Systems: CAN, LIN, Flexray, Safe-by-Wire..." by Dominique Paret (Repost)
Dino Esposito, "Building Web Solutions with ASP.Net and ADO.NET" (Repost)
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Technical Structured Programming with C++
Technical Getting Started with LaTeX by David R. Wilkins
Windows A Third Window - Natural Life beyond Newton and Darwin
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PLURALSIGHT.NET INTRODUCTION TO BUILDING WINDOWS 8 METRO APPLICATIONS-JGTiSO
Multimedia over IP and Wireless Networks - Compression, Networking, and Systems
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The Art of Hardware Architecture - Design Methods and Techniques for Digital Circuits
Pro/ENGINEER WILDFIRE 5.0 Tutorial and MultiMedia CD
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Technical Designing and Engineering Time: The Psychology of Time Perception in Software
Posted on 2010-03-17
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Build Applications, Websites, and Software Solutions that Feel Faster, More Efficient, and More Considerate of Users’ Time! One hidden factor powerfully influences the way users react to your software, hardware, User Interfaces (UI), or web applications: how those systems utilize users’ time. Now, drawing on the nearly 40 years of human computer interaction research–including his own pioneering work–Dr. Steven Seow presents state-of-the-art best practices for reflecting users’ subjective perceptions of time in your applications and hardware.
Seow begins by introducing a simple model that explains how users perceive and expend time as they interact with technology. He offers specific guidance and recommendations related to several key aspects of time and timing–including user tolerance, system responsiveness, progress indicators, completion time estimates, and more. Finally, he brings together proven techniques for impacting users’ perception of time drawn from multiple disciplines and industries, ranging from psychology to retail, animal research to entertainment.
•   Discover how time and timing powerfully impact user perception, emotions, and behavior •   Systematically make your applications more considerate of users’ time •   Avoid common mistakes that consistently frustrate or infuriate users •   Manage user perceptions and tolerance, and build systems that are perceived as faster •   Optimize “flow†to make users feel more productive, empowered, and creative
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