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OPLL: Ossification of the Posterior Longitudinal Ligament (2nd edition) [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Useful Links
Entertainment Derek for M4
Posted on 2010-08-03
|
More Derek is a high quality character texture/morph set for Michael 4. He comes with custom morphs, is fully textured, and has specialized material files for both Poser and DAZ Studio. As well as specular, bump, and diffuse maps to really make him shine. He also includes body and facial hair options. Features * Derek for M4 o 1 Custom Head INJ/REM o 1 Custom Body INJ/REM o 1 Full MAT * 1 Eye Reflection Pose * 6 Eye Colors o Aqua o Blue o Brown o Green o Grey o Hazel * Textures o 6 Eye Texture Maps (1000x1000) o 1 Eye Bump Map (1000x1000) o 1 Eye Reflection Map (3000x3000) o 1 ea Head Texture, Bump, Specular, and Difference Maps (3500x3500) o 1 ea Gen Texture, Bump, Difference, Specular, and Transparency Maps (1500x1500) o 1 ea Limbs Texture, Bump, Specular and Difference Maps (3500x3500) o 1 ea Torso Texture, Bump, Specular and Difference Maps (3500x3500) o 1 Mouth Texture Map (500x500) o 1 Lashes Transparency Map (1000x1000) * P6+ Material Poses (PZ2) * DAZ Studio Material Presets (DS) or
Rating:
2.5 out of 5 by Book123 |
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