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OPLL: Ossification of the Posterior Longitudinal Ligament (2nd edition) [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
Comics Comic Relief - A Comprehensive Philosophy of Humor
0-Day Comics Week of 07-25-2012 (Not complete)
Modeling Low Polygon Game Characters in 3ds Max
Megapack: DigitalTutors - Unity Mobile Game Development Series
Entertainment The Fortunate Isles: Life and Travel in Majorca, Minorca and Iviza
Digital-Tutors - Modeling Low Polygon Game Characters in 3ds Max
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
World War Hulk (Complete Comics)
Microsoft XNA Game Studio 2.0 Learn Programming Now!
Playing the Lying Game - Detecting and Dealing with Lies and Liars, from Occasional Fibbers to Frequent Fabricators
Level Design - Preproduction Blueprint: How to Plan Your Level Designs and Game Environments Workshop
The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games
Entertainment A Plague of Hearts by Patrick Whittaker
Innovators' Marketplace - Using Games to Activate and Train Innovators
Visual FX for Games (Repost)
George R.R. Martin - A Game Of Thrones Comics (1-9)
Essential Mathematics for Games and Interactive Applications, Second Edition - A Programmer's Guide
Entertainment Travel to Mexico City by Stig Albeck
Supply Chain Games: Operations Management and Risk Valuation [Repost]
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Entertainment Denise SummerTime
Posted on 2010-08-03
|
More With this summer pack for Denise, you will have everything you need for sunbathing and a great vacation. Features * 4 Conforming Clothing Items (.CR2 and .OBJ) o Bathing Suit with Morph-able Frill o Bikini Top o Bikini Bottom o Slipper * Props (.PP2 and .OBJ) o Flower Smart Prop for Slipper o Sunglasses Smart Prop o Sun Milk o Towel with Morphs o Fan Palm with Shape and Movement Morphs o Sand Prop with Shape Morphs * Sea Background with Seagull Plane for Multiplane Cyclorama * 5 poses for Denise(.PZ2) * Textures o 3 Bathing Suit Texture Maps (1500x1000) o 3 Bikini Top Texture Maps (1500x1000) o 3 Bikini Bottom Texture Maps (1500x1000) o 3 Fan Palm Texture Maps (1500x1500) o 1 MPCyc Main Texture Map (2600x3250) o 2 MPCyc Panel Texture Maps (363x940) o 1 Palm Bark Texture and Bump Map (753x1393) o 1 Sand Texture Map (1099x1099) o 1 Sun Lotion Texture Map (800x500) o 3 Towel Texture Maps (1300x1000) o 1 Towel Bump Map (1300x1000) * MAT Poses to Apply All Options or or
Rating:
2.5 out of 5 by Book123 |
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