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C/C++/C# C++ für Spieleprogrammierer
C/C++/C# Visual C 6 In 21 Tagen Programmierkurs F R Einsteiger
C/C++/C# Exploring C++: The Programmer’s Introduction to C++
C/C++/C# OpenGL.
C/C++/C# Programmieren in C: Eine mathematikorientierte Einführung (Springer-Lehrbuch Masterclass) (German Edition)
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C/C++/C# OpenGL.
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C/C++/C# Programmieren in C: Eine mathematikorientierte Einführung (Springer-Lehrbuch Masterclass) (German Edition)
C/C++/C# C F R Naturwissenschaftler Beispielorientierte Einf Hrung
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C/C++/C# David Scherfgen "3D-Spieleprogrammierung mit DirectX 9 und C "
C/C++/C# C++ für Spieleprogrammierer
C/C++/C# Visual C 6 In 21 Tagen Programmierkurs F R Einsteiger
C/C++/C# Exploring C++: The Programmer’s Introduction to C++
C/C++/C# Programmieren in C: Eine mathematikorientierte Einführung (Springer-Lehrbuch Masterclass) (German Edition)
C/C++/C# Visual C 6 In 21 Tagen Programmierkurs F R Einsteiger
C/C++/C# Exploring C++: The Programmer’s Introduction to C++
C/C++/C# OpenGL.
C/C++/C# Programmieren in C: Eine mathematikorientierte Einführung (Springer-Lehrbuch Masterclass) (German Edition)
C/C++/C# C F R Naturwissenschaftler Beispielorientierte Einf Hrung
C/C++/C# C
C/C++/C# OpenGL.
C/C++/C# S'initier
C/C++/C# Programmation syst
C/C++/C# Programmieren in C: Eine mathematikorientierte Einführung (Springer-Lehrbuch Masterclass) (German Edition)
C/C++/C# C F R Naturwissenschaftler Beispielorientierte Einf Hrung
C/C++/C# C
C/C++/C# OpenGL.
C/C++/C# Yazyk C#. Samouchitel'
C/C++/C# David Scherfgen "3D-Spieleprogrammierung mit DirectX 9 und C "
C/C++/C# C++ für Spieleprogrammierer
C/C++/C# Visual C 6 In 21 Tagen Programmierkurs F R Einsteiger
C/C++/C# Exploring C++: The Programmer’s Introduction to C++
C/C++/C# Programmieren in C: Eine mathematikorientierte Einführung (Springer-Lehrbuch Masterclass) (German Edition)
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C/C++/C# Debugging by Thinking : A Multidisciplinary Approach
Posted on 2010-04-12
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More Debugging by Thinking : A Multidisciplinary Approach (Repost) The first book to apply the wisdom of six disciplines - logic, mathematics, psychology, safety analysis, computer science, and engineering - to the problem of debugging. First posted here 16 Jul 2006 by Alexpal, the links are long dead so I thought it's worth reposting, particularly as it actually adapts several techniques from "How to Find Lost Objects" by "Professor Solomon", posted here recently: Description: The first book to apply the wisdom of six disciplines - logic, mathematics, psychology, safety analysis, computer science, and engineering - to the problem of debugging. It uses the methods of literary detectives such as Sherlock Holmes, the techniques of mathematical problem solving, the results of research into the cognitive psychology of human error, the root cause analyses of safety experts, the compiler analyses of computer science, and the processes of modern engineering to define a systematic approach to identifying and correcting software errors. * Language Independent Methods: Examples are given in Java and C * Complete source code shows actual bugs, rather than contrived examples * Examples are accessible with no more knowledge than a course in Data Structures and Algorithms requires * A "thought process diary" shows how the author actually resolved the problems as they occurred For more info and Amazon customer reviews see Beginning programmers should benefit the most from this book. Download: Book alone (654 Kb): Book with bonus copy of "How to Find Lost Objects" (5.6 Mb, to take file size over 1 Mb RS minimum for point earning): Mirrors welcome.
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